The post is about the tree branches. Not the trunks. Not the terrain. Not the basements in the buildings. It is not about anything other than the freaking trees stopping or knocking over a tank.
So this thread is only about tree branches? Let us review:
When trying to drive through the trees I get hung up more often and it seems to be the one tree that doesn't even have branches at ground level.
Perhaps you should consider a Creative Writing course in order to more clearly state your thoughts. To drive through the trees means, to drive through the trees, not around them, not beside them - it means through them. Words mean things, try a dictionary.
Buildings cannot stop tanks. If they cannot be made to be passable, then could you at least stop it from flipping a tank over.
Seems the original post did include a complaint about buildings....perhaps you should have re-read it.
I know allot about tanks and can not remember the last time one was up side down during maneuvers because of a tree bump.
I am sure you 'do' know 'a lot' about tanks. Tanks do not 'drive through all types of crap' and remain functional for very long. While in RL the tank may not be upside down, it can be out of the fight until the suspension system is fixed. You want to get your tank fixed? Then bleg on country for someone to bring you Vehicle Supplies (as you were to silly/hard headed/blind -choose the description that is most applicable to you - to avoid the dang tree in the 1st place) and magically you get fixed.
I've seen Abrams tanks hit an embankment at 1/2 throttle head on and jump in the air like a frog that just got hit by lightning.
Well, at 1/2 throttle for how long? That could be a velocity of anywhere from 5 to 30 MPH. Assuming it was very fast at all - how long did it take the crew / maint section to change out both Idler Arms and replace the associated shock absorbers? I am also sure the TC was very supportive of his driver after he pulled his teeth out of the Caliber .50. I will wager, they didn't upload vehicle supplies and everything was right with the world again - as we can do in AH.
Perhaps you should take a class in physics in addition to the Creative Writing class. A 60 ton tank moving on a vector parallel to the ground when forced to change its vector from a given velocity to a velocity of 0 does not produce a vector perpendicular to the original vector. While the rear of the vehicle and objects within the vehicle (like crew members) will attempt to remain in motion after the front of the vehicle stops, the vehicle as a whole does not 'jump in the air'.
I've seen Abrams tanks hit an embankment at . . .
Just in case you haven't noticed, these are WWII armored vehicles, not modern vehicles. Perhaps, you should take a look at the mechanical properties and performances of the vehicles modeled here. A miltary history course or a trip to the local library or the Amazon website might be a good idea as well. If you want a modern day game, there are titles out there you might prefer.
Finally, until we start running Aces on a Cray Supercomputer, I don't think you are going to get 250+ Square miles of completely destructable terrain. In addition to the Creative Writing, Physics 101 and Military History courses, you should consider taking a Game Development course in order to understand the difference between an object and a sprite, the physics engine, rendering of terrain and client / server relationships. Perhaps after these few minor things, you could produce a tank game which will meet your expectations.
For the short term, I recommend you don't drive your vehicle through trees or buildings (based upon your original comment) and you won't get flipped or thrown away.