Hey dkff49,
I appreciate your work in trying to make the tutorial more relevant, but there are a couple of things off in the tutorial:
- "Trying to move waypoints before creating a flight will result in errors and the editor shutting down" Could you check to see if this is still happening for you? If so, it is a bug and should be fixed and any steps you took to reproduce this will go a long way in helping me to stop it happening.
- Bomber flights should have the Can Dogfight box unchecked. However, they need to have any segment where they are defending themselves set to either ATTACK or DROP_ORD. Again, if they are not shooting back during these segments it is a bug and needs to be addressed.
- Fill Segment to End and Calculate should be done initially on all non-defaulted segments is true. But now if you Move Waypoints it's done automatically for you. But it doesn't always need to be done. For instance, if you want to shout out instructions over the radio you could set up a waypoint that take 6 minutes to traverse. You could then subdivide that waypoint into 3 segments and attach the voice file as an event to the start of each segment. "Sky's clear, Capt'n" . . . "Bogies at 10 o'clock" . . . "Follow my lead" In this case you don't want to Fill Segment to End.
Please understand I'm not disparaging your work but I need to step in for the cases I've listed. If you have any questions about how things are working, the way they're supposed to work, or how they're eventually envisioned to work don't hesitate to PM me.
Remember the ME is in beta. You've done good work so far but don't put too much effort into documenting a tool that is in its infancy. Lots of maintenance work on that path.
- Sudz
Thanks for your input Sudz. I appreciate this greatly. I did this tutorial in about and hour while I had 2 things. lots of coffee in me (jitters and need to find something to do
) and time on my hands.
your first point though I have posted in mission editor forum as a possible bug. this is still happening to me and I think the difference between what I have and Baumerr is that I had created the segments then tried to move them. The reason I found this is because when using ME to create the landing segment it can make for some weird waypoints and when trying to move them to make more realistic the error occurs if you don't have a flight created.
Your second one though I know we had problems with the original release. When we set bombers to attack but uncheck the can dogfight then the game would lock up and shutdown. I will re-test this though as I get time at work. Not sure if this was corrected with the last 2 patches.
Your third point though, When you use the ME to create a takeoff or landing it does not automatically fill to end or calculate segment and this causes the planes to do strange things until you do it manually. I wondered why the fill to end and calculate was there before. What you said makes sense now. However I have not had a chance to use the more advanced features yet. This is the reason why I stated in the begining of the tutorial that this was made to give basics of making missions.
edit: I checked the bomber issue and now they do fire when in attack mode and can dogfight is not checked. I just new this was an issue before that would lock up game if you did that. Not sure though but if you have it set to drop ords then they do not fire at all. They only drop the ords. will correct tutorial when I get home