Author Topic: how about a change to the way ports/cv's work  (Read 255 times)

Offline GlassJaw

  • Copper Member
  • **
  • Posts: 157
how about a change to the way ports/cv's work
« on: April 20, 2008, 04:15:06 PM »
We could make CV's spawn at a set intervals from ports.  This could be configurable, ie the first one after 15 mins, the 2nd after an hour, the third after two more hours 4th after 3 more hours, etc.  or it might be as simple as one per hour.   So a single port could spawn more than one cv (max number would be configurable and might be set at 1 for some areanas).  If an enemy took control of a cv, it would not prevent the port from spawning another. 

Thoughts?

Offline angelsandair

  • Gold Member
  • *****
  • Posts: 3126
      • RT Website
Re: how about a change to the way ports/cv's work
« Reply #1 on: April 20, 2008, 04:18:56 PM »
Actually seems pretty reasonable.  :aok

Makes sense, but first, they need different type of carriers and carrier groups.
(IJN, RN)
Quote
Goto Google and type in "French military victories", then hit "I'm feeling lucky".
Here lie these men on this sun scoured atoll,
The wind for their watcher, the wave for their shroud,
Where palm and pandanus shall whisper forever,
A requiem fitting for heroes

Offline Ghastly

  • Silver Member
  • ****
  • Posts: 1756
Re: how about a change to the way ports/cv's work
« Reply #2 on: April 20, 2008, 06:50:03 PM »
It would probably require a pretty significant rewrite of many of the game's fundamental structures - During the design of each terrain, the TG's are each assigned to a port on a 1 to 1 basis as part of the design of each terrain, and each has to be placed (in other words, the objects are preexisting as part of the terrain) and in fact each TG needs to be assigned a map room in order to behave as a "field".

So no matter how great an idea it might or might not be, it would be my guess that it would likely require a tremendous amount of programmer's time to even make it possible.

"Curse your sudden (but inevitable!) betrayal!"
Grue