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Airstarts?
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Topic: Airstarts? (Read 1390 times)
Mister Fork
AvA Staff Member
Platinum Member
Posts: 7257
Airstarts?
«
on:
April 24, 2008, 11:57:41 AM »
Is there a way to have airstarts in the ME?
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"Games are meant to be fun and fair but fighting a war is neither."
- HiTech
Baumer
Silver Member
Posts: 1739
Re: Airstarts?
«
Reply #1 on:
April 24, 2008, 12:00:12 PM »
Not at this time, wish we could.
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332nd Flying Mongrels
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3
soda72
Platinum Member
Posts: 5201
Re: Airstarts?
«
Reply #2 on:
April 24, 2008, 12:28:15 PM »
Has anyone tried warping the taxi, and take off segements?
something like....
taxi(warp),takeoff(warp),cruise(warp)... have the cruise segement stop at the altitude you want... That might work..
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AvA
ACM
Baumer
Silver Member
Posts: 1739
Re: Airstarts?
«
Reply #3 on:
April 24, 2008, 01:04:21 PM »
I did try that when the editor first came out and it didn't work. I will try it again this evening and see if any of the patches makes a difference.
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332nd Flying Mongrels
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3
USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: Airstarts?
«
Reply #4 on:
April 24, 2008, 07:51:35 PM »
It says in the original tutorial air spawns were possible by changing the y axis and "skipping the takeoff segment". Is it one of the functions not yet available? I didn't read it if it was posted. Suds?
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩
Only the Proud, Only the Strong
Ne Desit Virtus
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Airstarts?