I have noticed that there is a growing interest in Aces High for "historic" events, such as Scenario's and to borrow a term from WB's, "Scenario Lites".
A good example of this is the growing efforts by the guys running the "Tours of Duty" one day events.
I was wondering however, how many of you know what it actually takes to run a multi frame Scenario with a couple of hundred registrants (usually more than that)? Or how many of you have actual experience in designing, or running these types of events? I can tell you that it takes alot more than most people realize.
It takes expertise in web design to get the word out and serve as a repository of information.
People with technical Knowledge in mail servers, newsgroups, scripting for signups, and actual computer resources of these types.
It takes design and historical types to actually write the scenarios, construct rules and scoring systems, and put together a balanced game package.
Then you need implementation people. Guys to act as CM and ACM's (which is bascially a "referee" for those new to scenario's) and to perform other "game day" activities, such as herding walkons.
And now, with AH, we will even need a team of people to construct custom terrains with the, hopeful soon to be released, Terrain Editor.
My point is that it takes alot of different skills and background to put on a successful Scenario. Not to mention hundreds, if not thousands, of man hours.
I don't know HiTech's and Pyro's ideas for the future of Scenario's in Aces High, so realize that this is entirely of my own making, and if this is not the track they want to go down, I will drop it immediately.
I am gonna blatantly steal an idea from AirWarrior, the Scenario Masters Guild, and throw it out here.
Basically the idea is to form a group of people from the community, with the skills needed to run a successful scenario. Then approach HTC with these ideas, and the ability to make them real.
So who would be interested in trying to put something like this together, and more importantly the experience, know how, and resources to get the job done?
Personally, I had been a member of the Scenario Masters Guild in AW for quite some time, until just recently.
Most of my experience has been in implementation, having served as Assistant CM for a couple of events, and also as CO and XO for teams in quite a few.
I have also help in the design phase, but mostly in the proofing of the writeup, obtainig proper force balancing, and look for problems (ie loopholes) with the rules.
My most recent experience was in the "Pearl Harbor" Event that was run in December and January just past, where I worked on both the design team and was the CO of one of the teams.
Thoughts, ideas, comments??
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**MOL**, Men of Leisure,
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