Author Topic: High G's  (Read 381 times)

Offline SPKmes

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High G's
« on: June 08, 2008, 09:30:41 PM »
Hey bro......Seriously though, Does anyone have the issue of part or all of the clipboard and sometimes the bullet holed screen model popping up during high G maneuvers. With regard to the latter when I do get shot and this appears (as it rightly should) it seems to be layered with a definite distinction between, it also obscures the text buffer. This is annoying, nothing more, so if there might be a fix great if not I'll just deal with it.

Offline The Fugitive

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Re: High G's
« Reply #1 on: June 08, 2008, 10:06:01 PM »
sounds like a video card driver issue. Post the first third of the DXdiag report here, you may be running the wrong drivers for your card

Offline NOT

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Re: High G's
« Reply #2 on: June 08, 2008, 10:10:50 PM »
when you pull high G's, you will black out. it does obscure the text buffer. also, when you are pilot wounded you will black do to loss of blood.




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AKNOT

Offline SPKmes

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Re: High G's
« Reply #3 on: June 08, 2008, 10:40:26 PM »
sounds like a video card driver issue. Post the first third of the DXdiag report here, you may be running the wrong drivers for your card


is this what you were after ?

Offline NOT

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Re: High G's
« Reply #4 on: June 09, 2008, 12:04:03 AM »
click the "save all info" tab, it will save it in a word doc. then copy and paste the first third of said doc here.




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AKNOT

Offline SPKmes

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Re: High G's
« Reply #5 on: June 09, 2008, 12:24:13 AM »
Is this it?



System Information
------------------
Time of this report: 6/9/2008, 17:10:47
       Machine name: --
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
           Language: English (Regional Setting: English)
System Manufacturer: AWARD_
       System Model: AWRDACPI
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
             Memory: 1024MB RAM
          Page File: 432MB used, 1212MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: RADEON 9600 PRO Family (Microsoft Corporation)
     Manufacturer: ATI Technologies Inc.
        Chip type: RADEON 9600 Series AGP (0x4150)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4150&SUBSYS_019018BC&REV_00
   Display Memory: 128.0 MB
     Current Mode: 1024 x 768 (32 bit) (75Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6462 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 8/4/2004 00:56:42, 201728 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 8/3/2004 22:29:28, 701440 bytes
Device Identifier: {D7B71EE2-0210-11CF-3262-9A21A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4150
        SubSys ID: 0x019018BC
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
      Device Name: Saitek X52 Flight Controller
         Attached: 1
    Controller ID: 0x2
Vendor/Product ID: 0x06A3, 0x075C
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----

Offline NOT

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Re: High G's
« Reply #6 on: June 09, 2008, 12:29:40 AM »
 :aok yep. someone should be along in the next few hours who can actually tell you what you need. :salute




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Offline SPKmes

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Re: High G's
« Reply #7 on: June 09, 2008, 12:43:45 AM »
cool cheers guys, I have just gone to site to find drivers as I thought this was a simple plug and play and downloaded/install what I was given. will await results from an informed eye. I have noticed a difference in appearance now though.

Offline Skuzzy

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Re: High G's
« Reply #8 on: June 09, 2008, 05:55:45 AM »
Catalyst 4.12 drivers should make the card pretty solid.  They are the best 9000 series drivers available.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline moot

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Re: High G's
« Reply #9 on: June 09, 2008, 06:49:30 AM »
Is there some site somewhere that lists the best matches for drivers and video cards?
Hello ant
running very fast
I squish you