Author Topic: Most Impressive, Would Like to See...  (Read 449 times)

Offline Vermillion

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Most Impressive, Would Like to See...
« Reply #15 on: March 02, 2000, 07:25:00 PM »
Padlock has been argued ad nausem in about 5 other threads. Do a Search on "Padlock" and you will get to read the indepth responses from all sides in about 200 posts. Including the "a real pilot would" issues.

Sorry if you feel you got "flamed" by a bunch of "immature people", but thats about the nicest flaming I have ever seen, especially with this crew of people  

Best solution in the Training arena is to change airfields. Most of the people looking for a quick fight hang around F1, so just move elsewhere if you wish to be alone.

Lots of Trainers around (or others willing to help) so Just yell if you want a few words of advice.

Welcome to Aces High  

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Vermillion
**MOL**, Men of Leisure
 
 

[This message has been edited by Vermillion (edited 03-02-2000).]

funked

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Most Impressive, Would Like to See...
« Reply #16 on: March 02, 2000, 10:56:00 PM »
Mouse look is a great idea.

Offline leonid

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Most Impressive, Would Like to See...
« Reply #17 on: March 03, 2000, 12:29:00 AM »
I agree with Funked, mouse look sounds very interesting...

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leonid, Komandir
5 GIAP VVS RKKA

"Our cause is just.  The enemy will be crushed.  Victory will be ours."
ingame: Raz

Offline Minotaur

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Most Impressive, Would Like to See...
« Reply #18 on: March 03, 2000, 01:15:00 AM »
Mouse look or a 2nd joystick are what I have thought about, but to track a moving A/C the response would need to be very fast.

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Citabr;

I am not a pilot so I don't know for sure.   I did read an article once that said as the G's go up the head movement gets more and more restricted.  Head movement becomes increasingly difficult, because the pilot fatiques quickly from neck strain.

As I recall the only head position over about 2.5G's is basically straight forward, with your head planted firmly back against the headrest.  MigEater, care to comment?  

I might say that IMO no view method is really realistic.  It is what you prefer, what you are used to and what works in the sim.

BTW, if you feel like giving me some P-38 lessons I'm up for!    

<S>
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Mino
The Wrecking Crew
Trainer

[This message has been edited by Minotaur (edited 03-03-2000).]

Offline Vermillion

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Most Impressive, Would Like to See...
« Reply #19 on: March 03, 2000, 07:02:00 AM »
 
Quote
As I recall the only head position over about 2.5G's is basically straight forward, with your head planted firmly back against the headrest. MigEater, care to comment?

Well, I am not MigEater but I can definitely comment on this.

I flew in a AT-6 Texan down in Kissimmee FL, at a place called Warbird Adventures ( http://www.warbirdadventures.com  ). In fact if you look real close, I am one of the customers in one of the pics's (will leave it up to you to figure out which).

But I intentionally tested to see what effect pulling G's had on my ability to look around, and check direct "6".

I took the fully aerobatic flight, pulling just about every manuever in the book, and we pulled up too 4.5 to 5 G's. But admittedly the instructor pilot said I had excellent G tolerance.

But to get to the point, Yes I could look around and move my head sufficently in all manuevers with only a slight tunneling effect.

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Vermillion
**MOL**, Men of Leisure
 
 

[This message has been edited by Vermillion (edited 03-03-2000).]

Offline MANDOBLE

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Most Impressive, Would Like to See...
« Reply #20 on: March 03, 2000, 08:02:00 AM »
Padlock: Totally agree with that. The real
KEY is how to aproach it, how to select the
tracked target, how to determine when to
break the "lock", when to readquire, etc.
NOTE: With pan and fixed views you can't
look directly to the target unless it is
directly centered in your selected view. So,
in fact, you are looking your targets
"indirectly" (adding an unnatural angle to
their aspects) and this is a serious problem.
Of course, padlock should be overriden at
any moment with a single view key press.


Mouse pad: Totally agree again. This solved
the "indirect" view problem and it is still
a manual viewing method.

Anyway, with so detailed cockpits I think
that auto padlocking or using mouse to
manually track a target will reduce seriously
the fps. In RL you can turn your head from
looking right to left in one sec, you need
a real fast and smooth movement to emulate
this in AH. So, for me, the only feasible
way is to use snap (except P38) or fixed
views. Of course, if you are padlocking a
target you are not viewing (in detail) you
control panel, so, reducing automatically
the cockpit detail level should help a lot
to be able to using fast and smooth padlock
and mouse track.