Author Topic: HT, Port and CV suggestion  (Read 127 times)

whels1

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HT, Port and CV suggestion
« on: January 19, 2001, 09:15:00 PM »
HT,

any way of putting up Port facilities(hard to kill)? so that u can close down a port like u do a base, so if u kill a TG it wont spawn right back at  port. kinda hard to take a port with cv parked offshore and no way to get rid of it for short time
when it spawns back right there.


Whels

Offline Midnight

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HT, Port and CV suggestion
« Reply #1 on: January 20, 2001, 01:16:00 AM »
It would be nice if the TG would stay sunk for a few minutes. Maybe 5 minutes. It is really irritating when a Naval battle is close to the port.

Your Cruiser finally scores that last hit to sink the enemy CV. "
Whew! That was close.. one more hit and we would have been goners. WHAT!!!! There is a whole new TG in 10 seconds!!!!! BANG!!!! BOOOM!!!!"

Well.. now we have to sail another hour to get back there and fight again....

------------------
"Wing up, Get kills, Be happy"

Midnight
13th TAS

Offline Jimdandy

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HT, Port and CV suggestion
« Reply #2 on: January 20, 2001, 11:18:00 PM »
I like the idea. The insta spawn is a bit frustrating.

Offline popeye

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HT, Port and CV suggestion
« Reply #3 on: January 22, 2001, 06:19:00 PM »
I vote for a delay in re-spawning the fleet.

KONG

Where is Major Kong?!?

Offline popeye

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HT, Port and CV suggestion
« Reply #4 on: January 26, 2001, 12:56:00 PM »
Patch 6 adds a 10 minute delay for the fleet to respawn.

Thanks HTC!
KONG

Where is Major Kong?!?