and a deeper perk list (more perked planes) is generaly the idea that I proposed
I disagree that we need a deeper perk list. The reason that I do so is that as it is now, you can fly the game a very long time and not be hampered in any way by the inability to fly a perk plane. Meanwhile, the few planes that are perked give a new player some incentive to earn perks, which encourages some wanted behaviors.
But as you perk more of the more capable aircraft, you eventually reach a point where newer players - in addition to having to compete with veteran players some of whom have not just years but decades of experience - have to do so in "second rate" aircraft. Meanwhile, a vet with a few thousand perkies is in no way impacted. And what this sim most definately does NOT need is an artificially induced hindrance to newer players, which is what this would amount to.
As such, I think that the current perk system, plane choices, and settings is just about optimal - it's a carrot, without much stick.
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