Author Topic: disabled guns on the ground  (Read 312 times)

Offline SpitLead

  • Copper Member
  • **
  • Posts: 202
disabled guns on the ground
« Reply #15 on: February 02, 2001, 06:58:00 PM »
Sunchaser and Tac you guys just crack me up.  Your comments are classic :-)

I just gotta laugh cause it's all true.  Been there, done that (I especially like the Osti's spewing out like roaches comment).

I say make ALL the hangers longer to rebuild.  It should be 20 min. or more.  As it is now, they're back in under 10 min. (or it seems that way).  They come up faster than you can bomb them! Last night, I swear I spent close to an hour trying to capture A10.  We bombed it 3-4 times over. So, HiTech to answer your question, I'd like to see the fields easier to capture.  

To go along with that, I vote that no guns or ordinance should be able to be fired on the ground.  The ONLY reason anyone would do this is for gaming reasons to defend the field and it's just not realistic.  If you allow this, people will continue to abuse it to defend the field.  It just gets frustrating. If you want to balance it out better, put more acks at the field and have THEM respawn quicker.

Offline Tac

  • Platinum Member
  • ******
  • Posts: 4085
disabled guns on the ground
« Reply #16 on: February 03, 2001, 01:41:00 PM »
Ack respawn time is ok. Hangar rebuild time should be about the same as the ack's (or 2 mins more would be better).

Guns and ord should be disabled on the ground.

This will make the defenders rely on ground vehicles or air support from other fields rather than waiting in tower  and watching the cap strafe stuff.. then see goon, and wait for the lucky hangar to come up (and it does with annoying regularity), and spawn with 5 of his friends and quake the goon from an airplane that is still in the ground.

I've done it, saved fields that way. It sucks.