Upps, seems my finger hits twice ENTER....
Originally posted by hitech:
In a real plane you can't completly turn your head around but you can get the same view out the back by turning both your head and your eyes.
You can turn a bit your own body also. If
you sit on a chair you can prove easily that
looking at your perfect six is not a hard
task.
It's my belife that in AH it's
still more dificult to track a target than
it is in real life.
Totally agree with that, even much more
dificult. Pan mode is too slow. Snap and
instant modes makes you to look always
indirectly to the target (you are looking
at the center of your selected view, not
looking directly to the target). You can
program your head pos, right, and that is
a good idea, but have still limited your
views.
For example: A 109 pilot has very limited
the frontal view. In RL the pilot can quickly
move the head just to track a target even
with the obstacles of the cockpit. He doesn't
need to move the plane, just the head. In AH
you usually need to move the plane to evade
the cockpit obstacles because the cursors,
pg up and pg down keys are too slow and too
complex to use in combat. With a lot of
enemies near, you will need more unnecesary
aircraft movements to keep aware of the real
situation. All those moves drain your energy
and position.
A possible solution: First of all, calculate
the real space that the pilot can control
visually with all his potential head, body
and eyes movements. Then to draw, at least,
the labels of nearby planes in front of any
cockpit art that obscured the previously
calculated viewing space. A better solution
would be to draw a "shape" of the obscured aircraft. The worst, but still efficient
solution would be to erase at all any cockpit
art that obscured parts of the real viewable
space.