Author Topic: Views gonna be more restricted soon?  (Read 198 times)

Offline Maniac

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Views gonna be more restricted soon?
« on: March 10, 2000, 08:12:00 AM »
What have you based the forwards/backwards/sideways movement in the cockpits on? it seems awfully generous at the moment. .

For example the RL 109 seem _very_ cramped but yet in AH you can move around as you were sitting in your livingroom sofa  

Oh before any luftwobblies slam me, i want the views restricted in every AC. .

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AH : Maniac
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[This message has been edited by Maniac (edited 03-10-2000).]
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline Kieren

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Views gonna be more restricted soon?
« Reply #1 on: March 10, 2000, 09:01:00 AM »
As a quasi-Luftwabble, I won't slam you.

I won't agree, but no slam!  

funked

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Views gonna be more restricted soon?
« Reply #2 on: March 10, 2000, 03:28:00 PM »
I agree, you should NOT be able to put your head at any combination of angle and position.  And most definitely not while maneuvering!

HTC - Here's an experiment you can do.  Duct tape Hitech to a chair.  Then get a sheep errr pizza and move it around the room.  His eyes will most certainly track the sheep errr pizza at all times.  You can see where his blind spots are and change the head movement in the sim accordingly.

Offline Duckwing6

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Views gonna be more restricted soon?
« Reply #3 on: March 10, 2000, 04:33:00 PM »
ROFLMAO Funked i like that one .. semi scientific but good  

Offline hitech

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Views gonna be more restricted soon?
« Reply #4 on: March 10, 2000, 05:10:00 PM »
Im not planning on changing the basic view system. As to the exact distance you can move your head in each plane they might be changed sligtly.

We give up a lot to the computer screen by way of vision. In a real plane you can't completly turn your head around but you can get the same view out the back by turning both your head and your eyes. Also don't forget about how much harder it is in the sim to move your head an inch or 2 than it is in a real plane.

When trying to simulate real life you have to keep in mind the limitations and look at the entire system, as opposed to one detail of the simulation. It's my belife that in AH it's still more dificult to track a target than it is in real life. Puting more limitations on the view system with out keeping this in mind would not add any realisim but wrather get furthar from it.

HiTech

funked

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Views gonna be more restricted soon?
« Reply #5 on: March 10, 2000, 05:27:00 PM »
Well HTC I'll have to defer to those of you that have actually tracked targets while flying a fighter.  

Offline MiG Eater

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Views gonna be more restricted soon?
« Reply #6 on: March 10, 2000, 09:45:00 PM »
Limit the views?  The ability to move your head/view point around is one of the pioneering features in this sim!

MiG

Offline MANDOBLE

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Views gonna be more restricted soon?
« Reply #7 on: March 13, 2000, 02:29:00 AM »
 
Quote
Originally posted by hitech:
Im not planning on changing the basic view system. As to the exact distance you can move your head in each plane they might be changed sligtly.

We give up a lot to the computer screen by way of vision. In a real plane you can't completly turn your head around but you can get the same view out the back by turning both your head and your eyes. Also don't forget about how much harder it is in the sim to move your head an inch or 2 than it is in a real plane.

When trying to simulate real life you have to keep in mind the limitations and look at the entire system, as opposed to one detail of the simulation. It's my belife that in AH it's still more dificult to track a target than it is in real life. Puting more limitations on the view system with out keeping this in mind would not add any realisim but wrather get furthar from it.

HiTech


Offline MANDOBLE

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Views gonna be more restricted soon?
« Reply #8 on: March 13, 2000, 03:05:00 AM »
Upps, seems my finger hits twice ENTER....  

 
Quote
Originally posted by hitech:
In a real plane you can't completly turn your head around but you can get the same view out the back by turning both your head and your eyes.

You can turn a bit your own body also. If
you sit on a chair you can prove easily that
looking at your perfect six is not a hard
task.

 
Quote
It's my belife that in AH it's
still more dificult to track a target than
it is in real life.

Totally agree with that, even much more
dificult. Pan mode is too slow. Snap and
instant modes makes you to look always
indirectly to the target (you are looking
at the center of your selected view, not
looking directly to the target). You can
program your head pos, right, and that is
a good idea, but have still limited your
views.

For example: A 109 pilot has very limited
the frontal view. In RL the pilot can quickly
move the head just to track a target even
with the obstacles of the cockpit. He doesn't
need to move the plane, just the head. In AH
you usually need to move the plane to evade
the cockpit obstacles because the cursors,
pg up and pg down keys are too slow and too
complex to use in combat. With a lot of
enemies near, you will need more unnecesary
aircraft movements to keep aware of the real
situation. All those moves drain your energy
and position.

A possible solution: First of all, calculate
the real space that the pilot can control
visually with all his potential head, body
and eyes movements. Then to draw, at least,
the labels of nearby planes in front of any
cockpit art that obscured the previously
calculated viewing space. A better solution
would be to draw a "shape" of the obscured aircraft. The worst, but still efficient
solution would be to erase at all any cockpit
art that obscured parts of the real viewable
space.