Author Topic: GV Smoking Hulks  (Read 1268 times)

Offline Husky01

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Re: GV Smoking Hulks
« Reply #15 on: June 26, 2008, 08:25:53 PM »
How abut buying everyone a better processor/more memory/GFXcard.

O good idea!
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Offline Pannono

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Re: GV Smoking Hulks
« Reply #16 on: June 27, 2008, 01:28:39 PM »
that would kill my framerate
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Offline LLogann

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Re: GV Smoking Hulks
« Reply #17 on: June 27, 2008, 01:57:02 PM »
Great Idea!!!
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Offline Swatch

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Re: GV Smoking Hulks
« Reply #18 on: June 27, 2008, 02:00:36 PM »
that would kill my framerate

Pan what setup are you running?
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Offline RoGenT

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Re: GV Smoking Hulks
« Reply #19 on: June 28, 2008, 03:51:13 AM »
IN  :aok
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Offline Pannono

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Re: GV Smoking Hulks
« Reply #20 on: July 07, 2008, 12:44:57 PM »
uhhhh setup? lol
my frame rate dies when theres a crapload of fires and i zoom in or when i fly over a completely destroyed fuel factory
as long as they didnt smoke and you  cant crash into em with a/c (believe me i would find a way),  :aok
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Offline Roundeye

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Re: GV Smoking Hulks
« Reply #21 on: July 07, 2008, 07:11:42 PM »
Awsome idea.  With tank tracks laying around and charred, smoking bodies.  Crashed planes littering the scene too with bloody pilots hanging out of them.   And those little farm houses should be blasted to splinters too with sheep parts scattered about. :devil

You would have post-traumatic stress when you logged off.

We should be able to blow trees down as well or mow them over with a tank.

Really though, the tank hulks are a great idea.  (and blowing trees away) I'm in. :aok
« Last Edit: July 07, 2008, 07:13:32 PM by Roundeye »
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Offline bobtom

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Re: GV Smoking Hulks
« Reply #22 on: July 07, 2008, 07:43:26 PM »
What about hanger camping.....would the hulks just pile up?....or would it not appear in the hanger?

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Offline SD67

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Re: GV Smoking Hulks
« Reply #23 on: July 08, 2008, 04:03:49 AM »
I'm all for cumulative debris, I think bases should be incorruptible, but elsewhere it would be cool. I wished for this back when we had a weekly reset because I thought it would be cool to see how much debris accumulated between weekly resets. I think after 3 months the piles would be higher than surrounding mountains.
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Offline VansCrew1

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Re: GV Smoking Hulks
« Reply #24 on: July 08, 2008, 02:02:58 PM »
How abut buying everyone a better processor/more memory/GFXcard.

agreed. To much lag.
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Offline bobtom

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Re: GV Smoking Hulks
« Reply #25 on: July 08, 2008, 02:56:02 PM »
If the quality would be low enough it would only take up as much processing power as a bunch of craters or a forest of trees for a bunch of hulks.


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Offline Baitman

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Re: GV Smoking Hulks
« Reply #26 on: July 08, 2008, 05:28:50 PM »
Would look cool :aok BUT
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Offline saantana

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Re: GV Smoking Hulks
« Reply #27 on: July 10, 2008, 11:14:15 AM »
I don't like disagreeing with the majority but I must bring up a point.
Being the hunter, I wouldn't want a dead / smoking gv giving away where I killed the last enemy vehicle.
Also, if I'm camping main gv hangar, then I wouldn't want the next person that spawned hiding inside a dead gv.
Also, if I kill you in your spawn, how are you supposed to respawn in the same spot (hangar) if your dead buddy or your previous vehicle is still sitting in the spawn point?
It's bad enough I get killed by invisible tanks because their spawning has not yet registered on my side.
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Offline Swatch

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Re: GV Smoking Hulks
« Reply #28 on: July 14, 2008, 01:52:42 AM »
Well I can't say I completely disagree with what your saying, but I'll play devil's advocate...

Being the hunter, I wouldn't want a dead / smoking gv giving away where I killed the last enemy vehicle.
That may be, but this also adds a touch of realism to the game.  After all, if a tank rolled over a hill in WWII and saw twenty of his buddies all sitting there dead....something tells me he's not about to go charging in there guns ablazing.
Quote
Also, if I'm camping main gv hangar, then I wouldn't want the next person that spawned hiding inside a dead gv.
I think that's why they suggested the base not accumulate the hulks.
Quote
Also, if I kill you in your spawn, how are you supposed to respawn in the same spot (hangar) if your dead buddy or your previous vehicle is still sitting in the spawn point?
I was under the impression that spawn points were randomized to an extent.  And for that matter, how realistic is spawning anyway?  Sometimes one must suspend disbelief.


All in all, I think it would be a good addition if done in the proper way.
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