Author Topic: fewer troops to cature a field  (Read 207 times)

Offline ljkdern

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fewer troops to cature a field
« on: January 25, 2001, 10:39:00 PM »
I think the game could be improved if perhaps only 5 of the 10 troops were required to capture a field. I cant tell you how irritating it is to have a taxiing fighter kill your troops...especially when you flew the goon. Maybe you could not allow fighters to fire while on the ground like the bombers are now.

Offline Midnight

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fewer troops to cature a field
« Reply #1 on: January 26, 2001, 05:21:00 AM »
NO WAY. This is part of the problem. Everyone wants to do it on their own. The best idea is have 2 or more C-47s bringing troops. Maybe even an M3 or so coming from a nearby field.

I thought it was a good thing when AW required 20 troops instead of only 10. It forced a little more team work. Sometimes it took longer for things to gt done, but it is better in the long run. Team work is the key.

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Offline Midnight

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fewer troops to cature a field
« Reply #2 on: January 26, 2001, 05:31:00 AM »
On that note. I have a suggestion for a small improvement to game-play.

As it is right now, some people are hesitant to bring troops in if they think someone else is going to get to the field before they do. If the base is captured before they get there, what reward do they get? None. They land/ditch and receive no points.

So how about making it so that is more troops arrive at the field after it is already captured, it gets reuilt faster. I know the AA comes back as soon as the base is taken, but the hangers and other implements stay damaged for their normal repair times. These "extra" troops could be put to work and would allow the "extra" troop transporters to get a reward for bringing the troopers in the first place.

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Offline Ghosth

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fewer troops to cature a field
« Reply #3 on: January 26, 2001, 07:55:00 AM »
Thats a good idea midnight!  <S>

Offline Fury

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fewer troops to cature a field
« Reply #4 on: January 26, 2001, 08:00:00 AM »
I am not sure about the M3 but I thought that C47s could carry more than 10 troops IRL; I always thought it would be nice to have 15-20 troops in the AH C47.  That way you could make multiple passes if needed,  or go to a second base.

Fury

Offline Westy

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fewer troops to cature a field
« Reply #5 on: January 26, 2001, 08:18:00 AM »
 Jeese. It's easy enough with 10 now, and someone wants to make it easier??  
 Sounds like someone wants instant gratification instead of having to gain some experience.

 -Westy

Offline Saintaw

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fewer troops to cature a field
« Reply #6 on: January 26, 2001, 08:42:00 AM »
Errr, with all due respect Westy, Dern needs no such things, I fly "near him" almost every morning, and I can say I feel safer when he's around  

OTOH, I like the 20 Drunks/Team idea a lot, as well as the "resuply" idea!

Cheers,

Saw
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Offline popeye

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fewer troops to cature a field
« Reply #7 on: January 26, 2001, 08:47:00 AM »
Midnight,

Unless the bomber hangers and/or the barracks are down, there is an infinite supply of friendly troops at a newly captured field.
KONG

Where is Major Kong?!?

Offline Jigster

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fewer troops to cature a field
« Reply #8 on: January 26, 2001, 04:57:00 PM »
C-47's could carry between 24 to 28 troops btw.

But only 10 laden with suicide bombs with which to destory the enemy's heavily fortified map table.

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Offline Midnight

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fewer troops to cature a field
« Reply #9 on: January 26, 2001, 06:35:00 PM »
 
Quote
Originally posted by Jigster:
But only 10 laden with suicide bombs with which to destory the enemy's heavily fortified map table.

LOL.. It reminds me of several Vietnam movies where the VC would run headlong into the command tent and pulls his rip-cord.

Who knows, maybe in a distant upcoming release/patch the troopers will actually move like men instead of robot idiots. It would be cool to see them move to the maproom like a small commando team. And maybe instead of running in and blowing themselves up, they could drag out a virtual commanding officer (for quesitoning).

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Offline ljkdern

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fewer troops to cature a field
« Reply #10 on: January 26, 2001, 11:16:00 PM »
I dont want to make it easier....I just want it better. If they can make the troops fire back Im all for it. Watching one suicidal fighter pop up again and again shooting troops while on the ground just bugs the hell outta me. He only needs to shoot one guy and its over. Then someone gets to fly a goon for an hour to have the same thing happen again. I dont know about you but I dont play this game to fly a goon. Just not letting fighters fire while on the ground would be the easiest fix and would make me happy.

Offline Lephturn

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fewer troops to cature a field
« Reply #11 on: January 27, 2001, 09:03:00 AM »
No, the easiest way is to just kill the fighter hanger so they can't roll.

The tools are there already, you just have to use them.

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Offline ljkdern

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fewer troops to cature a field
« Reply #12 on: January 27, 2001, 11:53:00 PM »
OK, nevermind....the game is perfect. Might as well remove the "gameplay feedback/issues" forum.

Seriously..."the tools are there" is great but Im talking about improving game play by removing or modifying the most irritating aspects of the game. Hopefully moving in the direction of realism. I dont think many people particularly enjoy goon flying but they do anyway for the sake of the team. Destroying the FH is a wonderful idea but it pops back up again in a few minutes. There is something about this aspect of the game that really detracts from the immersion factor.

[This message has been edited by ljkdern (edited 01-28-2001).]

Offline Dingy

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fewer troops to cature a field
« Reply #13 on: January 28, 2001, 09:32:00 AM »
 
Quote
Originally posted by Midnight:
On that note. I have a suggestion for a small improvement to game-play.

As it is right now, some people are hesitant to bring troops in if they think someone else is going to get to the field before they do. If the base is captured before they get there, what reward do they get? None. They land/ditch and receive no points.

So how about making it so that is more troops arrive at the field after it is already captured, it gets reuilt faster. I know the AA comes back as soon as the base is taken, but the hangers and other implements stay damaged for their normal repair times. These "extra" troops could be put to work and would allow the "extra" troop transporters to get a reward for bringing the troopers in the first place.


As an addition, AW used to allow goon pilots to load supplies, ammor or fuel into a C47 to resupply a forward field.  So if the fuel at one field was porked, a C47 that supplied it with some additional fuel caused the fuel tanks to be "rebuilt" a bit faster.  So a train of resupplying C47s could rebuild a forward field MUCH faster than if the field was just allowed to rebuild on its own.

-Ding