Author Topic: Interface prioritization suggestion for HTC  (Read 182 times)

Offline Citabria

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Interface prioritization suggestion for HTC
« on: January 26, 2001, 02:21:00 AM »
I'm sure HTC is familiar with Falcon4 and its user interface regarding campaign play.

the player is presented with a main display of available flights that are coordinated and always contain a team of multiple friendly aircraft. there is also an emergency scramble type dohickey thing if i remember right.


my suggestion:

put the player created missions in the spotlight front and center similar to falcon4s ATO so the first thing anyone sees when logging on to a country is the available coordinated teamwork flights.

make every effort to streamline the GUI so that players will flow easily into these teamwork oriented missions.

retitle the current individual player uncoordinated effort launch buttons with a title such as "scramble" or some such nomenclature that attempts to suggest that this function should be used when a field is under attack and immediate action must be taken without a planned action.

or find some other gimic that gives the player planned team missions the limelight and thus priority when the average AH regular is looking for a fun flight.


in summary:

1.make the player planned missions prominent in the user interface.
2.attempt to assuage the general player bases emphasis on spawning individually instead of as part of a mission.

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my reason for this suggestion:

the mission planner kicks bellybutton and teamwork is a lot of fun.

the emphasis on individuals launching alone wandering into battle is fun and should no doubt be a fine option for those in the mood to lonewolfe. but so many new players have no knowledge of the mission planner or how to join a mission. its simply somewhat hidden in the map room under the little viewer key while the individual lonewolf launch key is right in the new players face.

so from day 1 every one who plays Aces High learns to use the individual launch button instead of being indoctrinated into the ritual habit of joining coordinated missions.

Aces High needs a shift of emphasis in the user interface that will attempt to beguile the general AH population and new players preference from launching all alone to "go kill those guys over there" to logging on and being presented directly with the available missions and being inspired to "cover the buffs" or "we all dive in together and flatten the base"      

I've seen both and quite frankly the latter has me in awe of the potential Aces High has in this aspect of team play.

[This message has been edited by Citabria (edited 01-26-2001).]
Fester was my in game name until September 2013

Pepino

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Interface prioritization suggestion for HTC
« Reply #1 on: January 26, 2001, 06:11:00 AM »
I second.

Pepe

Offline Saintaw

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Interface prioritization suggestion for HTC
« Reply #2 on: January 26, 2001, 11:43:00 AM »
Cita's right, looks like it's a grudge on new players, Today, getting interested in Mission flying/planning will take a couple of days at best to be grasped by Newbies...


They have a much better chance of improving survival as well if they are part of a mission, which might be an incentive you don't want to overllook...

Cheers,


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[This message has been edited by Saintaw (edited 01-26-2001).]
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Offline J_A_B

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Interface prioritization suggestion for HTC
« Reply #3 on: January 26, 2001, 12:19:00 PM »
Maybe organized mission participation should have a small perk point bonus?  say 1.2x total PP's?

That would be incentive.

J_A_B

Offline Jimdandy

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Interface prioritization suggestion for HTC
« Reply #4 on: January 26, 2001, 12:23:00 PM »
I love the idea Cit. (you now famous god like AH pilot.  ). Really I do like it. I would also like to see a briefing room setting similar to Air Warrior. I really liked the little room of to the side where you could get things set up.

The legends will speak of Cit and his now gargantuan head and flying ability.  

Offline SKurj

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Interface prioritization suggestion for HTC
« Reply #5 on: January 26, 2001, 06:07:00 PM »
I used to think a points bonus for flying missions was a good idea..  After giving it some thought I have to say nope..
For example last night 90% of the bish were on offensive missions, while the horde is off attacking the enemy, who is defending?  Are the defenders of the homeland not doing something just as important?

Need defensive missions IMO before we can reward for a job well done.

SKurj

[This message has been edited by SKurj (edited 01-26-2001).]

Offline Midnight

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Interface prioritization suggestion for HTC
« Reply #6 on: January 26, 2001, 06:25:00 PM »
Skurj,

Your solution is right there. If all of Bishland is attacking, then it automatically puts the Rookies and Knitheads on the defensive.

I think it has been quoted several times from a lot of good players, not to mention whoever coined the phrase, "The best defense is a Good Offense."    

Cartman: "Kick prettythang"


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[This message has been edited by Midnight (edited 01-26-2001).]

Offline Jimdandy

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Interface prioritization suggestion for HTC
« Reply #7 on: January 26, 2001, 06:33:00 PM »
I say we all attack. Defense will occur when the attacking groups run into each other.

Offline Paxil

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Interface prioritization suggestion for HTC
« Reply #8 on: January 26, 2001, 06:49:00 PM »
Sounds like a great idea... or anything else the accomplishes the same thing.

funked

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Interface prioritization suggestion for HTC
« Reply #9 on: January 26, 2001, 07:11:00 PM »
As I told Dinger last week after seeing some newbies struggle to join a mission, "There should be a big bellybutton <<Join Mission>> button right next to the <<Fly>> button."