Author Topic: Increase cost of 163  (Read 2392 times)

Offline SD67

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Re: Increase cost of 163
« Reply #30 on: July 05, 2008, 09:44:55 AM »
He was covering his 6 :noid
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Offline BaldEagl

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Re: Increase cost of 163
« Reply #31 on: July 05, 2008, 10:38:52 AM »
How about educating yourself before attempting a smart-*** post? 

We were defending a base from recapture having a great time.  Things were not going their way in conventional planes so they started coming over in waves of 262s and 163s....picking the furball at low and medium altitude.

Show me just one example of a 163 being used like that in RL.  Just one.

Its gamey.  Just sayin.

PS:  It is NOT hard to swoop in on someone who is already engaged and spray 30mm.  Now if someone was one-on-one with a 163, thats difficult and requires skill. 



I'm not exactly sure how I would go about educating myself on where or how you fly and I'm pretty sure I don't care.

If it can be done in the game it will be done.

Personally, I like to fly the 163 out a couple of sectors looking for fights in it.  It's got plenty of range with the throttle down (and yes, the real 163 had throttle control) and it's a wicked mean turn/E fighter.

When your done, all you have to do is use the last little bit of fuel to climb (1/8 tank or so), then glide it home.

Two sectors out from a 163 base is not a safe place to play if you don't want to see 163's.

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Offline Masherbrum

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Re: Increase cost of 163
« Reply #32 on: July 05, 2008, 10:41:05 AM »
Stop crying you baby, bishop HQ was down for almost 2 hours. As soon as it popped, your NOE P-51 missions and buff runs would kill it.

Hmm.   It's ok for you "to be rude and immature"?   "Pot meet kettle."
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Offline SlapShot

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Re: Increase cost of 163
« Reply #33 on: July 05, 2008, 10:54:45 AM »
for refrence..

tonight at the big furball in blue at A45 that has been going on all day..

I watched a guy up a 163 from 31 by the hq, land it at 33 refuel, take off, land it at 34, refuel, take off, land at 41 refuel..then take it into the furball at 45.

its anything but difficult.



Yeah right ... we all believe that you spent the time to watch all that ... :rofl
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Offline Wingnutt

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Re: Increase cost of 163
« Reply #34 on: July 05, 2008, 11:20:18 AM »
Yeah right ... we all believe that you spent the time to watch all that ... :rofl

he was giving  a play by play of it.

I was landing at 41 when he was taking off from there in it.

Offline E25280

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Re: Increase cost of 163
« Reply #35 on: July 05, 2008, 01:14:49 PM »
for refrence..

tonight at the big furball in blue at A45 that has been going on all day..

I watched a guy up a 163 from 31 by the hq, land it at 33 refuel, take off, land it at 34, refuel, take off, land at 41 refuel..then take it into the furball at 45.

its anything but difficult.


So?

It is only available at one base, has a small ammo load, small range, and except for HQ raids, is generally a non-factor.  Therefore the current perk cost is entirely appropriate and surely does not need to be increased.

Exceptions as you cite are just that -- exceptions.  Hardly a regular "abuse," if you could even call it that.  I would call it having far more patience than I would have. 

Kudos to those who enjoy the aircraft enough to go through the effort.
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Offline BnZ

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Re: Increase cost of 163
« Reply #36 on: July 05, 2008, 09:44:16 PM »
You mean 600-800 right?

Nah, I mean 200-300 mph faster than him, in a six chase.

Fighter tooling fat, happy, and possibly AFK at 350 mph TAS. In my experience, a 450mph dive in your typical prop plane can make for kind of short and difficult firing window.  And you're only heading towards him at 100mph. These jets and rockets can go 500+ in level flight. One good reason they need such heavy guns where only one ping is required, as well as the fact they were intended for buff hunting.

Offline SD67

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Re: Increase cost of 163
« Reply #37 on: July 05, 2008, 09:57:12 PM »
I've vulched M3's with a 163 at a base 2 sectors away... it's all in the fuel management :D
Admittedly I did initially up to chase down a set of buffs that bailed, I just was not going home without kills :lol
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Offline Ghosth

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Re: Increase cost of 163
« Reply #38 on: July 06, 2008, 07:54:06 AM »
Moot, exceed 300 mph in a 163 with the gear on and you'll break your gear. Once gear is broken, no more landing, rearming, so the best you can do is drop it, land on the skid and try again. Now granted if you use autoclimb along with good power management you can ferry a 163 forward. But you can't do it at 5-600 mph if you want to land and rearm.

Anything in the game that it is possible to do will be done by somebody at some point. Accept it!
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Offline moot

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Re: Increase cost of 163
« Reply #39 on: July 06, 2008, 08:57:55 AM »
I don't know why you're telling me this?  Sorry if my english has gotten so bad that it seems rude to say it this way, I just don't know if you're mistaking what I meant or if you confused someone else's post with mine.
I was asking BnZ if he really meant 200-300mph closure rate as difficult in the MK108 planes, because it isn't, especialy not with four engine bombers as targets. It's a separate argument from the gear "exploit" argument.  I'm indifferent to that.
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Offline mike254

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Re: Increase cost of 163
« Reply #40 on: July 06, 2008, 11:56:37 AM »
Those things are waaaay too cheap.  To the point of ruining gameplay.  It's O.K. when used for it's intended purpose (high alt rapid intercept of bombers).  But it is so abused in the MA.  It's bad enough being in a furball keeping your head on a swivel, then here comes a 163 at 600mph+  :rolleyes:  Doesn't take a whole lot of skill to scream in at warp speed on someone who is already engaged.   May as well throw in a F-16 Falcon to match.

Tonight, I saw a pile of 163s doing just that.  262s are bad enough, but not that hard to shoot down (or get them to auger or pull their wings off :D)  But 163s BNZing engaged fighters is just over the line.

I'd like to see them go away but the  :cry would never end.  They were used very little in the war in real life anyway.

At least increase the cost to 500-1000 points so they are harder to get and the abuse should decrease.








Sounds like a whine to me.

Besides, how many times do you get to use a 163 in the MA's? Once a month MAYBE? The other day the rooks captured a base next to our HQ and there was a furball. We upped a ton of 163's and got a ton of kills. But it's the rooks fault for furballing at an uncapturable base anyway so if you didn't like getting killed by 163's, go to another furball. Doesn't take a rocket scientist to figure that one out.   :rolleyes:   I really don't think the 163 needs to cost more perks. Maybe an upgrade in graphics? The cockpit could use some work. :aok
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Offline stephen

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Re: Increase cost of 163
« Reply #41 on: July 06, 2008, 02:34:14 PM »
Its a rocket for Chrissake's, up the cost on that sukker!

Oh yeh, 1on 1 a 163 with power pulled way down can outturn just about anything, its VERY EZ to get killz in 1 on 1.
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Offline Roundeye

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Re: Increase cost of 163
« Reply #42 on: July 06, 2008, 05:38:38 PM »
Sounds like a whine to me.

Besides, how many times do you get to use a 163 in the MA's? Once a month MAYBE? The other day the rooks captured a base next to our HQ and there was a furball. We upped a ton of 163's and got a ton of kills. But it's the rooks fault for furballing at an uncapturable base anyway so if you didn't like getting killed by 163's, go to another furball. Doesn't take a rocket scientist to figure that one out.   :rolleyes:   I really don't think the 163 needs to cost more perks. Maybe an upgrade in graphics? The cockpit could use some work. :aok

 

It's a suggestion to make the game more realistic and cut down on gamey actions.  Nothing more.  Nothing less.

Furballing at an uncapturable base?  The furball was just out of ack range at OUR BASE.  What were we supposed to do, let it go because you were not having luck with regular planes and came back in droves of jets and rockets? :rolleyes:

Besides dodging rockets everywhere, I had a great time there.  I shot down one of you guys' ME262s and shot parts off of a 163 in my old slow PROPELLOR-DRIVEN Hellcat.  Every time I went down I took at least one with me. :aok

« Last Edit: July 06, 2008, 05:51:18 PM by Roundeye »
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Offline SD67

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Re: Increase cost of 163
« Reply #43 on: July 06, 2008, 10:33:35 PM »
It sounds like you had fun then doesn't it, so what's the problem then? ;)
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