The netlag issue is tied to the lethal range of the guns. A fighter making a slow approach on your 6 can basically park just outside a buff's lethal range, while still being well inside his own. This is netlag. On the fighter's FE the distance is 700yds, on the buff's FE the distance is 1-1.1k yds. The buffs need a range boost to account for the netlag issue, so they have the same chance as the fighters where lethal range is concerned. HT once said the buff's had a slightly longer range because of this, but Pyro has since said they dinnae have it. Frankly, I'm waiting for the deffinitive answer to that and other points brought up in this post.
ALL .50s are nerf'ed. Earlier today I was flying a P38 and a squaddie was flying the Hawg-C. We engaged a spit. My wingie was lower than the spit, and the spit was lower than me, so I went for the spit when he started for me wingman. To make a long story short, 3 gun passes on the spit, including a solid 2 second burst, failed to down the spit. I was using only the .50s and all hit sprites were on the cockpit/wingroot area, fired at d400 or less. Checked conns afterwards and was running average 170 w/ no packet loss.
My wingie took the spit down w/ a single pass, I got credit for the kill.
On the plus side of the Nerf(TM) .50 issue, I've become more proficient in fighters because I dinnae fly the bombers near as much anymore, there's just no fun in it. Who wants to launch knowing they're going to die at the first contact w/ the enemy.
Before the .50s were nerf'ed or the fighters were made much, MUCH harder, I would return shotup in the manner Swoop described.
Still waiting for the details from Pyro