all these thoughts have merit, but the current
fleet composition and player access might be
the limiting factor in making them work...
A possible solution might be:
(A)> have seperate fleets based on function..
one fleet with a CV as exists now, but change
the CA to a AAA cruiser that mounts only 6" dual
purpose guns (Cleaveland type)<spelling?...
which would preclude most bombardments but
could defend against acft and PT-boat attacks
(especially if players could man all 6" guns,
even on the DD's)
second fleet would be as now, but with no CV,
basicly an ATTK or bombardment fleet...
with AK's (transports 2 or 3) to spawn LVT's
and PT-boats from ...(also needs player manned
guns on DD's)....this fleet could have speed
control settings (slow, medium, fast)
or (B)> modify the way guns are aimed...
possibly add a view tracking shell flight,
a seperate window, like the mapboard)which
would allow hit correction, as if reported
by a spotter)
the (A) idea might lead to some interesting
NAVAL- strat situations...and if AI controlled
AAA were limited to only those guns not manned
by players..(All, if no players, could be used
by the AI)(with fewer for AI when some manned by
players)...not sure if that clear or not)...
this might help with the 10 mile AI controlled
AAA kills...
just thinking out loud here...anybody got some
other ideas...lets hear em..
[This message has been edited by skipper (edited 05-09-2001).]
[This message has been edited by skipper (edited 05-11-2001).]