Author Topic: new terrain suggestions...  (Read 121 times)

Offline Virage

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new terrain suggestions...
« on: March 22, 2001, 04:58:00 AM »
Great idea with the new room...I notice some HTH themes have made the big time.

These suggestions occurred to me while I spent some HTH time with this terrain.  Take them with a grain of salt.

1.  Bring some bases closer together.  Specifically the furball, the pt corner, and the valleys.  

2.  Instead of 15k , 6k, and sealevel, raise the high alt to 20k and the medium alt to 10k.  Perhaps offer differing base distances within each area.

3.  Make the valleys deeper and shorter.  The shallow depth doesn't promote canyon fighting and will just be flown over imo.  Especially considering the large distance between the bases.

4. The city could use a little more city.  Put the vh within the city or on the edges.

5. A 50mile furball?  Just make a small bowl.  Spawn at the edge and dive in!  

Again these r just 1 man's opinion.  As I have not played them in a larger Arena environment I may be missing some deeper wisdom to the design... but I doubt it.  

ps- a bug in the pt area was mentioned to me but I didnt verify it.  There are areas where the pt boat gets stuck.

[This message has been edited by Virage (edited 03-22-2001).]
JG11

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Offline LLv34_Snefens

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new terrain suggestions...
« Reply #1 on: March 22, 2001, 05:28:00 AM »
The opening message state that the PT-area won't work correctly until 1.06p2 comes out.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"