Right now when a reset is imminent, the second place team usually has the option, not always taken, to help the losing team stay afloat for as long as possible, in a usually vain effort to keep the winner from winning. This may seem good at first glance. But it seems to me usually this just prolongs the vulch misery of the losing team. Why not instead give these Perk incentives. Second place team gets some perks at reset - if 20 20 20 for winners then 10 10 10 for second, or maybe just 5 5 5 since 10 10 10 might be enough to foster ganging from the onset. Also have team that actually does the reset, takes the last base, get perk bonus say 3 3 3 or Maybe just the person who takes the Map Room get 10 in vehicle or bomber or something. This would give incentive to wrapping up a one sided game.