Author Topic: Perks for Reset  (Read 174 times)

Yello1

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Perks for Reset
« on: March 23, 2001, 08:31:00 AM »
Right now when a reset is imminent, the second place team usually has the option, not always taken, to help the losing team stay afloat for as long as possible, in a usually vain effort to keep the winner from winning. This may seem good at first glance. But it seems to me usually this just prolongs the vulch misery of the losing team.  Why not instead give these Perk incentives. Second place team gets some perks at reset - if 20 20 20 for winners then 10 10 10 for second, or maybe just 5 5 5 since 10 10 10 might be enough to foster ganging from the onset.  Also have team that actually does the reset, takes the last base, get perk bonus say 3 3 3 or Maybe just the person who takes the Map Room get 10 in vehicle or bomber or something.  This would give incentive to wrapping up a one sided game.

funked

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Perks for Reset
« Reply #1 on: March 23, 2001, 08:40:00 AM »
Something like that would work.  Right now you have to beat both teams to get a reset.

Offline Frost

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Perks for Reset
« Reply #2 on: March 23, 2001, 08:02:00 PM »
I don't understand why they give perk points at all for a reset.  Seems like it just encourages everyone to gang up on one country if it looks like it's in trouble.  What is the reasoning behind this?

Yello1

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Perks for Reset
« Reply #3 on: March 25, 2001, 06:54:00 PM »
The reason is that reseting the game is the whole point of the game. You are trying to win here, not just furball. Perks are the reward for winning the game.

Offline Frost

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Perks for Reset
« Reply #4 on: March 25, 2001, 10:58:00 PM »
Resetting by destroying one country seems like a dumb way to do it.  It makes flying completely unenjoyable for the country that is being targeted heavily by the other two.  Dar is always down and it's a pain in the butt when you get down to a few bases and the other guys are making it a point to pork the fuel on the few bases you have left.

If the point is to give rewards for taking bases then why not just have a weekly reset and the country that has taken the most bases within that week gets the perk points.  It may not make a huge difference but maybe it will decrease one country getting pounded on.  We would still need a reset if one country gets demolished but no perk points until the weekly reset.  Just a thought.

Yello1

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Perks for Reset
« Reply #5 on: March 26, 2001, 07:47:00 AM »
Well resets happen more than once a week - its sometimes twice a day it seems - so the once a week scoring doesnt help the No Fun We have no bases issue. I was thinking about this myself, how to avoid the duldrums of having to fight with five bases three of which are flat and the other two being vulched.  The thing is that although this seems hopeless the varying nature of the player numbers has allowed teams to come back from this situation - twice in last week rooks and knits had bish to five bases (once to two I think) and we didn't reset them. Now I don't know if Bish eventually won, but they did fight back to something better. So there can be a fun against the odds game to be played at that level.  BUt I would think more often its just a pain. But since there is that option, it would seem wrong to say Ok if your down to three bases or four or five then its a reset.  But what you could do is give the team an Option to Surrender.  Whats this? Well lets say Team Rook has six bases and one is captured.  At that moment each Rook pilot gets a pop up screen (off to the side please! maybe a text like banner so as not to interefere with dogfight or bomb run if in middleof it?) The pop up has a question Do You Wish to Surrender?  with a yes and no button.  If the majority of Rooks say yes (say after five minutes anyone not responding is assumed to be No, to avoid troubles with Afks and noncompliers) then a reset takes place right then. You could have a bit of info on the screen that would say who would win (which should be able to change since it may change in the five minutes). You could also add to setup an always surrender or always fight on option if some people dont want to be bothered by this question. I would suggest the question be asked each time the Team loses a base that results in  total number of bases being five or less. This may get annoying but is only way to allow for the change in player make up as the beat down goes on.  If you want to add a serious chance to stel victory from defeat then you could make it this way - you can add a third option, which is to switch sides en masse and with a toggle as towhich country. In this manner all Rooks could choose to become Bish for a day or Knits. They and all their bases would become the chosen team's immediately. This would revert upon a reset by the way automatically.  Thus you could have an Italy style switcheroo where the nation changes sides. I'm sure this has tons of problems but would make for some fun. But in all of these whoever wins should get reset points, I LIKE the fact that this game has a point, or at least one we can pretend is a point. Unlike AW where its just endless furball for no reason.

Yello1

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Perks for Reset
« Reply #6 on: March 26, 2001, 07:49:00 AM »
I forgot to mention the reason for the surrender option, its prolly obvious but basically if most of the guys playing then would rather not fight to the last base, they shouldnt be forced to and they shouldnt be forced to go play a round of golf before they can play.  This allows them to surrender. But if they are a bunch of ResetHards, or a  majority are, then they can choose to fight on until reset or further base losses changes there mind.