Author Topic: .shift ammo (Number of Rounds) to Postion #  (Read 224 times)

Offline Downtown

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.shift ammo (Number of Rounds) to Postion #
« on: March 23, 2000, 10:20:00 AM »
HT and Pyro.

I made this suggestion a while back.

I was hoping that you would add the ability for a person in one gun position to shif ammo from that postion to another.

Last Night I was flying a B-17 and a Pony attacked me.  I hit him and he started smoking, he broke off and dived away.  (He must have ditched cause I didn't get a kill.)

Then shortly there after a spit made a front quarter attack.  I saw some sprites but he just flew past me and kept going, again no kill.

Then some nice young man in a spit fire did a nice gentle 6 climbing attack, and I made him blow up real good after expending quite a bit of ammo.

Then a 3rd Spit came after me from the six.  I hit him pretty good, but then ran out of ammo.  Both my Tail and Belly ammo supplies were exhausted.

I think I hurt the 3rd spit pretty good, (took some damage myself) but I believe it was the 38 with the spit that shot me down.

Had I the ability to shift ammo from one gun postion to the next I could have finished the spit and hurt the 38.

Is there any chance you could put in a dot command so that if I am sitting at one gun position I could move ammo from there to another gun position.

I am not asking you to increase the ammo loads, imporve weapons accuracy or effect.

I just would like the ability to defend myself a little better.

The ability to shif ammo from guns that I rarely have exposed (Waist guns) to ones that see a lot of attack (Top, Tail and Belly) would be greatly appreiciated.

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Sorrow[S=A]

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.shift ammo (Number of Rounds) to Postion #
« Reply #1 on: March 23, 2000, 12:14:00 PM »
or even better, when guns run out of ammo have there be a three second pause and all guns having ammo distribute half their surplus to ones who don't....

Offline lemur

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.shift ammo (Number of Rounds) to Postion #
« Reply #2 on: March 23, 2000, 04:34:00 PM »
Yeah that's realistic.

I'm all for this as long as it takes 3 minutes and all the guns are useless during this 'ammo shuffle' time.

~lemur

Offline Downtown

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.shift ammo (Number of Rounds) to Postion #
« Reply #3 on: March 23, 2000, 08:48:00 PM »
I wouldn't have a problem with the delay from the gun I am shifting ammo from, to the gun I am shifting ammo two.

There was a good period during that sortie where I could have shifted ammo with plenty of time.

Of course if a gun position is disabled cause the gunner is killed, it is disabled.

And no takeing ammo from a position where a gunner is killed also.

has to be a functional gun position.

I am all for makeing this fair.

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Offline CavemanJ

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.shift ammo (Number of Rounds) to Postion #
« Reply #4 on: March 24, 2000, 12:49:00 AM »
why not take ammo from dead positions?
the ball turret, for example, the ammo was housed above the ball, inside the fuselage.  If someone blew the ball turret to hell (like in the movie Memphis Belle) they could still have pilaged the ammo there.

Offline Fatty

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.shift ammo (Number of Rounds) to Postion #
« Reply #5 on: March 24, 2000, 01:44:00 AM »
 
Quote
Originally posted by CavemanJ:
why not take ammo from dead positions?
the ball turret, for example, the ammo was housed above the ball, inside the fuselage.  If someone blew the ball turret to hell (like in the movie Memphis Belle) they could still have pilaged the ammo there.

Cause in a last ditch attempt to hold on to life, the gunner dragged all the remaining ammmo with him, clutched in his white bloody knuckles as he fell out of the plane  

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Offline Downtown

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.shift ammo (Number of Rounds) to Postion #
« Reply #6 on: March 24, 2000, 08:10:00 PM »
One of the game play allowances I considered, and as it is in the game, you can view from a dead gunner position but the gun doesn't work.

I didn't think it would be fair to allow the player to go to a dead gunner position and move all the ammo to other positions.

I.E. You have to move ammo from an Active Gun Position to another active gun position.

WHo is to say that the damage to the Gun POstion isn't really a dead gunner, but a sudden destruction of the ammo?

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"Downtown" Lincoln Brown.
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Offline wolf37

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.shift ammo (Number of Rounds) to Postion #
« Reply #7 on: March 25, 2000, 03:36:00 AM »
and if you cannt move ammo around, how about a pale of rocks to throw at incoming enemy planes,

lol

Offline MarkVZ

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.shift ammo (Number of Rounds) to Postion #
« Reply #8 on: March 25, 2000, 07:29:00 AM »
No Wolf, then people would complain about rocks the size of watermelons, rocks are too lethal, HO rock dweebs, rocks get kills from d1.1, my Hog windsheild should be able to withstand the 3 inch rocks, or your arm is overmodelled, you can't throw rocks that well  

But seriously, I think shifting ammo from one  position to another is a great idea.  Even if the position is dead the ammo should still be there for your use.  I'm sure ammo was canabalized from another position whenever possible in the war, and it would be neat to see it here, with maybe a 30 second delay for  the ammo to get from one place to another.  I've toured a B17 and it wouldn't be any problem getting from the nose position to the waist/ball turrets in 20 seconds.  It's just the time it takes to load the ammo that I'm unsure about.

Nice idea Downtown  

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Offline juzz

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.shift ammo (Number of Rounds) to Postion #
« Reply #9 on: March 25, 2000, 09:26:00 AM »
I wonder how long it would take to transfer ammo from one station to another: In a -50ºC environment, while wearing heavy clothing and thick gloves, being careful not to disconnect your oxygen hose etc. Alot more than 30 seconds for sure...

How about an "overloaded" loadout? Apparently experienced crews would load up to 14,000! rounds into their B-17 if they thought they would need it.

Offline CavemanJ

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.shift ammo (Number of Rounds) to Postion #
« Reply #10 on: March 25, 2000, 10:23:00 AM »
well.. I'm not sure about the ammo loadouts the 17 is set with currently...
I saw a show on either the discovery channel or the history channel (can't remember which) about the birds of WWII, and one was the Memphis Belle.  At one point the guy doing the narating said they carried 1000rds for each gun.

But I'd be real happy with being able to shift ammo around (after the .50s are unNerfed, I've quit flyin buffs)

Offline Downtown

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.shift ammo (Number of Rounds) to Postion #
« Reply #11 on: March 25, 2000, 02:10:00 PM »
I know that they had .50Cal ammo cans, and that they could be moved from gun to gun a -50C with the howling wind, and without disconnecting oxygen.

I have even heard of guns being shifted; the extra nose guns were moved to the waist, when the waist guns were damaged.

Did they change barrels in flight? I assume that that would have to occur also.

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"Downtown" Lincoln Brown.
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 http://www.tir.com/~lkbrown1
Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!