Author Topic: INGAME ANOMOLIES  (Read 671 times)

Offline falcon23

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INGAME ANOMOLIES
« on: July 12, 2008, 10:20:48 PM »



 Here is a picture of what I see ingame when moving..Can anyone explain to me possibly what the problem is??? It is very irritating..especially when ALL the buildings in town are doing this.It seems that when I get closer to them it calms down a bit...

                           Thanks,Kevin


 
« Last Edit: July 12, 2008, 10:23:06 PM by falcon23 »

Offline falcon23

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Re: INGAME ANOMOLIES
« Reply #1 on: July 12, 2008, 10:23:47 PM »



 ANOTHER PIC WITH SIMILAR PROBLEMS...
                                            Falcon

Offline falcon23

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Re: INGAME ANOMOLIES
« Reply #2 on: July 13, 2008, 10:27:35 PM »
WOW,no replys??? should I post more descriptive problem???

                                                           Falcon23

Offline GrimCH

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Re: INGAME ANOMOLIES
« Reply #3 on: July 13, 2008, 11:44:59 PM »
Post your system specs and DXDiag.
GR!M
(MotleyCH Tour 66 thru 100)
=S= 68KO
364th MotleyAces/CH

Offline Skuzzy

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Re: INGAME ANOMOLIES
« Reply #4 on: July 14, 2008, 06:03:23 AM »
Need the DXDIAG output, the monitor type and size, and what game resolution you are running.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline falcon23

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Re: INGAME ANOMOLIES
« Reply #5 on: July 14, 2008, 06:37:18 PM »
Sorry guys,I knew better than to post something like this and not post my DXDIAG... :angel:

 As requested:

 Monitor is a SONY SDM-HS75P resolution is 1280X1024,size is 17"

System Information
------------------
Time of this report: 6/25/2008, 21:10:00
       Machine name: THETANK
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: EP35-DS3L
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs)
             Memory: 2046MB RAM
          Page File: 421MB used, 3518MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8600 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 8600 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0402&SUBSYS_C7573842&REV_A1
   Display Memory: 512.0 MB
     Current Mode: 1280 x 1024 (32 bit) (72Hz)
          Monitor: SONY SDM-HS75P
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.7516 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/2/2008 22:46:00, 6108160 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/2/2008 22:46:00, 6554496 bytes
Device Identifier: {D7B71E3E-4742-11CF-AE46-5CE700C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0402
        SubSys ID: 0xC7573842
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

                                                 Falcon23
« Last Edit: July 14, 2008, 06:39:57 PM by falcon23 »

Offline Skuzzy

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Re: INGAME ANOMOLIES
« Reply #6 on: July 15, 2008, 06:45:52 AM »
As far as 'jaggies' go, we cannot do anything about that in the game.  You can dink around with the anti-aliasing settings and possibly the mipmap settings in the driver control panel.

The texture stuff is also something we have no control over.  Again, the mipmapping and various texture options in the NVidia settings are the only way to imprive that.

Also note, if you are running an LCD panel and do not have the game set to run the native resolution of the LCD monitor, the game is not going to look well at all.  'jaggies' will be prevalent due to the quirks of LCD panes trying to fudge the different resolutions.
Roy "Skuzzy" Neese
support@hitechcreations.com