What would be acceptable average distance for both parties to take damage?
ok.........
in the arenas, sooo many people game the game.
that is what will cause the problems if everyone in a collision takes damage. think about it.
if valdals knows for fact that if he rams me, regardless of what i'm in, and that i'll take damage, then he's going to try like all hell to hit me. even if he knows that he'll take damage too, what if i'm shot up enough that his collision with me creates enough damage for my wing to come off?
as it is now, for the most part, you hit them, you take damage. THAT is a good incentive to fight, rather than ram.
if the modeling were to be changed, all you'd get would be rmtards. look at base defense. they'd come up, ram ya, doing enough damage that you're outta the fight. it'll take you 10 minutes to get back to the fight. all he has to do is to re-up.
see the point? it may not be perfect. it may not always work well. but it is actually the best solution to this problem.
it's REALLY not that hard to avoid hitting your intended victem. on occasion you'll get hit, but it's still just a game.
i actually think it should go a step farther, and friendly collisions should be turned on too. that would prevent you having 3-6 bogies on our direct six as you try to get outta dodge.