Author Topic: Field Artillery  (Read 1771 times)

Offline Ack-Ack

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Re: Field Artillery
« Reply #15 on: July 28, 2008, 04:37:04 PM »
LTV4  has a fixed gun also but spins 360, just another reminder that this IS NOT REAL...lol

The 75mm pack howitzer was set in a turret that could rotate 360 degrees.






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Offline Masherbrum

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Re: Field Artillery
« Reply #16 on: July 28, 2008, 06:46:48 PM »
:huh  No, but the gun could be slewed in azimuth over about +-10 degrees just like all the other German & Russian tank destroyers of the period. Hardly a "Sitting Duck". Su-152's were used as both tank destroyers & as a self-propelled howitzer. The ISU-152 was an improvement, being based on the IS-2 chassic instead of the earlier (and uglier) KV-1. It was referred to unofficially as the "Animal Killer" because of what it could do to Tigers (both flavors) and the Panther. Though low velocity, the 107lb :uhoh AP round did a number on anything it hit. A very effective weapon. :aok

Always best to do your homework. ;)

My statement still stands.   The vehicle itself MUST turn on it's Axis to be effective.   I did my homework.   
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Offline splitatom

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Re: Field Artillery
« Reply #17 on: July 29, 2008, 08:15:35 AM »
we could make a rare modle of a half track that had an 88 mounted on it and then they could code it so you couldnt fire wile moving
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Offline JHerne

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Re: Field Artillery
« Reply #18 on: July 29, 2008, 09:28:52 AM »
The Russian SU and ISU series of vehicles had a limited traverse of the main gun of twelve degrees, much the same way as the German Jagpanzer IV/L48 and L70. This vehicle was slow, and only carries 20 rounds of ammunition. Resupplying the monster took nearly 40 minutes because of the weight of the rounds, and reloading in combat took nearly 30 seconds, longer if AP rounds were being used as they were a two-part affair, similar to naval ordnance. The optical system was also terrible. For close-quarter (under 900 meters), you used one sight, for anything over, up to 3000 meters, you used another site.

This is not the type of vehicle you'll be rolling to pork a base...although in a fight, it's survival rate would be fantastic, especially against anything currently in the game.

If you're looking for mobile artillery, I would suggest the Hummel and the M7 GMC. Both can be based off existing models (the PzIV and Sherman chassis), saving a ton of work on the coding side for movement, hit boxes, internal compartments (driver, etc). Both have their disadvantages, but the ability to stand-off and pork a base from long range (outside the arc of predatory GVs like tanks) would offer another possibility.

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Offline Ack-Ack

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Re: Field Artillery
« Reply #19 on: July 29, 2008, 02:27:22 PM »

If you're looking for mobile artillery, I would suggest the Hummel and the M7 GMC. Both can be based off existing models (the PzIV and Sherman chassis), saving a ton of work on the coding side for movement, hit boxes, internal compartments (driver, etc). Both have their disadvantages, but the ability to stand-off and pork a base from long range (outside the arc of predatory GVs like tanks) would offer another possibility.

Jeff

M3 GMC can also be easily added to the game as it's just a M-3 with a 75mm howitzer and was also used as a tank destroyer.




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Offline JHerne

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Re: Field Artillery
« Reply #20 on: July 29, 2008, 03:31:04 PM »
Absolutely!

I know it's tens times easier to re-work an existing 3-D model and replicate all the coding from an existing vehicle than it is to create something from scratch.

The Sherman and Pz IV chassis were used for a wide variety of multi-purpose vehicles. The M3 is another perfect example...troop carrier (M3, M3A1, etc.), AA mount (M16), mortar carrier, (M81), etc. etc.

Requests like these (I think, anyway) are far more likely to be supported by the programming staff.

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Offline Cthulhu

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Re: Field Artillery
« Reply #21 on: July 29, 2008, 04:50:52 PM »
My statement still stands.   The vehicle itself MUST turn on it's Axis to be effective.   I did my homework.   
The limited traverse of 12 degrees was roughly equivalent to the other mobile artillery and tank destroyers of the period, which should make it at least as "effective" when used as MA or a TD. All of these vehicles were able to perform "effectively" without rotating the vehicle. But that's not what you said in your original post. You said...

Only way to aim horizontally is to move the entire vehicle on it's axis.  
Which isn't true. To my knowledge the only tank/tank destroyer to ever attempt this was the Swedish S-Tank with it's exotic transmission and suspension.

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Offline JHerne

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Re: Field Artillery
« Reply #22 on: July 30, 2008, 11:15:08 AM »
You're correct...the S-tank was pretty cool to watch though, and nearly impossible to hit as a target because of the low profile.

To my knowledge, all of the US, German, and Soviet vehicles, either SPGs, or anti-tank vehicles that mounted a fixed gun, had a traverse of anywhere from 10 to 18 degrees.

At this point, though, I think *any* self-propelled or towed artillery would be cool to have.

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Offline SmokinLoon

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Re: Field Artillery
« Reply #23 on: July 30, 2008, 12:19:21 PM »
This is where researching the Churchill AVRE with the 280mm spigot mortar would be useful.  Four shells could take dwon the whole town.  :lol  THAT would be a good reason to add the Churchill tank.  ;)

Otherwise, I think the existing chassis offer more than enough possibilities to add in arty.  I think having the arty in less armored chassis would be a good thing to keep the balance in check.  Im thinking the M3 or Sd.Kfz with the infantry cannons or other such chassis.  At least let it be open top.  The Sexton, M7 Priest, and other M4 chassis'd arty and infantry cannons would be ideal perhaps since the lower is already modelled and only the top half would have to be devised.  I know the Germans had a SdKz halftrack with the 7.5cm infantry cannon mounted on it.  That would be an easy fix, too.
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Offline Homer13

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Re: Field Artillery
« Reply #24 on: July 31, 2008, 09:59:04 AM »
i think getting actrillery would be a great add-on to the game
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Offline Coog03

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Re: Field Artillery
« Reply #25 on: August 04, 2008, 12:25:44 AM »
Would be great add to set up firing locations and using osti's and ww's for air defense. Plus my grandpa fired a 105mm howitzer so would be cool to be in his shoes.
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Offline ian5440

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Re: Field Artillery
« Reply #26 on: August 04, 2008, 12:48:35 AM »
M3 GMC can also be easily added to the game as it's just a M-3 with a 75mm howitzer and was also used as a tank destroyer.

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this would be great
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Offline stephen

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Re: Field Artillery
« Reply #27 on: August 04, 2008, 10:00:58 AM »
Its going to be necesary if tank destroyers are added to allow tanks to turn on thier axis.
Realising of course that some ww2 tanks could not do this doesnt make it fair for the one's that could (i.e. the Tiger tank).
Though really pulling up a couple feet to turn the gun doesnt seem to hard to do, but then again its not accurate.
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Offline 100goon

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Re: Field Artillery
« Reply #28 on: August 04, 2008, 01:38:30 PM »
:rofl
88mm with 92 rounds

well the tiger i drive has a 92mm with 88 rounds
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Offline flyboy96

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Re: Field Artillery
« Reply #29 on: August 04, 2008, 06:53:32 PM »
i say.............BRING ON THE ARTILLERY!!!!!!!!!!!!!!!!!!!!!!!! :aok :aok :aok :rock :rock :rock
« Last Edit: August 04, 2008, 06:58:07 PM by flyboy96 »
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