Author Topic: Next War?  (Read 2091 times)

Offline Trukk

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Re: Next War?
« Reply #15 on: August 03, 2008, 04:06:45 PM »
seems to me, when the arena is the most fun, its a Axis Vs Allied MA. every time someone makes it something of a bombing arena or something realistic, people leave. arent we supposed to attract players??
Although I don't regularly check the numbers, when the BoA was running it was common to have 20+ players and I think the highest I saw was pushing 50.  Now that it's back to the AvA-DA type of setp it's back down to the single digits.

Offline a4944

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Re: Next War?
« Reply #16 on: August 03, 2008, 05:48:37 PM »
Yes, the beginning of BoA and some of the earlier capture wars drew a good crowd with early war rides.  The wars start losing people if they go too long.

A simple starting point ...

Use the existing base capture and turn on the strategic aspects suppoted by HiTech.

Have a one week max for each war although the same map and war can be run again in following weeks if we go with a revolving plane set (we should to highlight all of the axis vs allies match-ups).

Make the victory conditions X number of enemy bases captured while holding all of your own bases.

The staff checks occasionally in the morning and if victory conditions are met before the end of the week then the staff resets map back to beginning.  A count is kept in the MOTD to indicate how many resets each side has for the week.  The winner has the most resets at the end of the week.  Note, this is very loose on purpose.  We don't need to burn out staff so they just need to check occasionally.  It's also intended to avoid the map porking issue.  Can the staff set which bases are capturable?   This is the part I'm most concerned with.  There could be controversy.  An alternative is to require a sceenshot showing the required victory conditions and the staff resets in the morning or afternoon after getting the screenshot.  An automated method would be better if there is one.

Start with 30 troops to capture and 20 minute down times.  Short down times to keep the fight going.  The fight is most important.  We can adjust from there if needed.  The low downtime and 30 troop requirement will require team work to capture a base.  Resupply is on but I don't know how this works.

All planes and tanks in scenerio available at all bases.  Staff picks plane set (revolving).

No official commanders.  People should pick a primary side but side switching to balance numbers is encouraged.

I think it is worth a try.  This hopefully is simple and can appeal to both strategic people and furballers.  The target is 15 to 50 people a weeknight in the arena.  The focus should be more on the fight then the war.  The war is an interesting backdrop and provides different ways of playing the game.

Venom









Offline a4944

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Re: Next War?
« Reply #17 on: August 03, 2008, 05:49:58 PM »
One more thing.  I do want to see revolving plane sets but we should start with late war to draw people back in and to help get it going.

Venom

Offline Anaxogoras

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Re: Next War?
« Reply #18 on: August 03, 2008, 06:58:22 PM »
I'm curious to know why base capture is always set to be tougher in the ava than in the ma. :confused:  If you really want to bring people in, make capturing just like the main arenas: 10 troops.
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Offline E25280

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Re: Next War?
« Reply #19 on: August 03, 2008, 07:19:34 PM »
I'm curious to know why base capture is always set to be tougher in the ava than in the ma. :confused:  If you really want to bring people in, make capturing just like the main arenas: 10 troops.
Because if you make it too easy, one person will come in on off-hours and take all the other sides bases.  Unlike the MAs, there is no automatic reset with a "win the war".  Instead the arena is completely porked until one of the staff has time to go in and re-load the tables.
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Offline Anaxogoras

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Re: Next War?
« Reply #20 on: August 03, 2008, 07:56:02 PM »
So what if someone milk-runs late at night.  Have the arena reset once a certain % of bases are captured, just like the main arena.  That was the tough thing about BOA, stopping milk runners because it actually mattered.  Unless we're setting up complicated victory conditions, who cares?
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Offline wojo71

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Re: Next War?
« Reply #21 on: August 03, 2008, 08:05:55 PM »
 I think the first  war setup  had some of the best fights. With both teams fighting over certain base's over  and over. IMHO  I believe the "war" should be a little shorter. I do like the results of the weekly battle affecting your supply if you will.  I also think side switching should  last about a week. As  I said before I suck in fighters so while it is  a axis vs allied DA I'll be in the MA. when the war is up I be bringing my AvA sqd back.

it's all good though.   :salute

P.S.   maybe smaller maps so attacks are easier to intercept. :rock


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Offline Slash27

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Re: Next War?
« Reply #22 on: August 03, 2008, 08:06:36 PM »
Are we still working on further development of the arena? And if so , any idea when the next "war" cranks up?

Yes on further development and you guys input is being listened to. We may not reply directly to a discussion but ideas are being taking from you guys all the time. Nothing as far as a date has been discussed as of yet.

Offline Chilli

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Re: Next War?
« Reply #23 on: August 03, 2008, 08:07:01 PM »
I'm curious to know why base capture is always set to be tougher in the ava than in the ma. :confused:  If you really want to bring people in, make capturing just like the main arenas: 10 troops.

Thinking back, when asked about base capture in a poll, the majority of the responses favored 50 troops or more, or limited base capture.

In another thread about FinRus map, Fork said that base capture was enabled at vehicle bases and bases with no towns.  I like that as another option with the exclusion of any airbase.  Maybe this with the normal 10 troop MA setting will give the base capturers enough to keep them busy, capturing ports, fleets and vehicle bases.

If we look back at the last BOB, practically all of the fields were taken by one side and numbers for the loosing side plummeted.  I like Venom's ideas of a shortened war.  As it stands, I believe that the arenas get reset Tuesday and Wednesday due to the MA Titanic Tuesday event.  Possibly a Wednesday to Monday war might have less drawbacks. :pray

Offline E25280

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Re: Next War?
« Reply #24 on: August 03, 2008, 09:20:22 PM »
So what if someone milk-runs late at night.  Have the arena reset once a certain % of bases are captured, just like the main arena.  That was the tough thing about BOA, stopping milk runners because it actually mattered.  Unless we're setting up complicated victory conditions, who cares?
Since you didn't get it the first time, I will try again.

Once a "win the war" criteria is achieved in the AvA, the map resets -- but it resets to MA standards, i.e. all flights enabled for all sides, i.e. the arena is PORKED, i.e. no reason to go there until a staffer resets it with its intended plane sets.

So, it is a very big deal if someone milk-runs all the bases by himself, because he ruins the AvA fun for anyone else who wants to go there until a staffer fixes things.  Therefore, base captures should be set hard enough so that one person can not do it alone.
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Offline Anaxogoras

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Re: Next War?
« Reply #25 on: August 03, 2008, 09:50:41 PM »
Since you didn't get it the first time, I will try again.

Once a "win the war" criteria is achieved in the AvA, the map resets -- but it resets to MA standards, i.e. all flights enabled for all sides,

That I did not know,  :o but it should be fixed.
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Offline a4944

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Re: Next War?
« Reply #26 on: August 04, 2008, 08:04:59 AM »
Thinking back, when asked about base capture in a poll, the majority of the responses favored 50 troops or more, or limited base capture.

In another thread about FinRus map, Fork said that base capture was enabled at vehicle bases and bases with no towns.  I like that as another option with the exclusion of any airbase.  Maybe this with the normal 10 troop MA setting will give the base capturers enough to keep them busy, capturing ports, fleets and vehicle bases.

If we look back at the last BOB, practically all of the fields were taken by one side and numbers for the loosing side plummeted.  I like Venom's ideas of a shortened war.  As it stands, I believe that the arenas get reset Tuesday and Wednesday due to the MA Titanic Tuesday event.  Possibly a Wednesday to Monday war might have less drawbacks. :pray

I don't think this will work Chilli.  Why up and defend a VB or port?  They are not close enough to each other to really matter.  It's more intersesting and complicated to have a coordinated attack on a defended airfield and I think some of the squads are looking for this type of coordination.  It's more engaging as you have to take down the defenses and the town while dealing with upping fighters. 

Looking back.  I had the most fun when I just started playing and we had the revolving planeset with base capture.  The bashing on 200 drove many away but the staff has a fix for that now.  The wars became too personal with the bashing and winning became the focus over good gameplay.  We were encouraged not to change sides as having a winner to the war was considered more important to night-to-night gameplay.  I think we should give this a go again.  It may work better with the no bash policy.  BoB was interesting.  The beginning was probably the best time I had playing in AvA with some excellent fights.  The end was among the worst.  This is why I would like the map to reset if X numbers of bases get captured so we have a fresh start and avoid the end-game.  The one week war may avoid burn-out if one side is dominating a map overall.

Venom


Offline captain1ma

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Re: Next War?
« Reply #27 on: August 04, 2008, 08:11:48 AM »
War: object-- to get behind enemy lines. to capture as much property as possible.  i dont remember the americans skipping the airbases, and just capturing the vehicle bases.

i like the high capture amount because it takes a concerted effort to take a base. it cant be done by one person.
radar-- take it or leave it we will find you no matter what. works for me either way
war scenario- i still think the best one was when you got a better plane each week. the whole buy new planes thing works too.
Strats-- can do without it. flying for 45 minutes in a bomber to drop on a target is my idea of watching grass grow. if its a air base or Vbase for ack reduction, thats fine.

one scenario you guys could try, although i know alot of people hate the Pacific theater thing is maybe a fleet to fleet with no land bases. just a thought and probably already one of those quick scenarios or FSO's

im not really sure what you can do to make the war better. it has to appeal to everyone not just a select few. if nothing else it should entice. the ACM and the quality of flying should be of a much higher caliber. the rest of it should be pretty much any war scenario.

again i think that forks original war scenario where you had to capture bases and fight off bad guys, and each week you got a better planeset was the best.

just my opinion .... :)
« Last Edit: August 04, 2008, 08:14:01 AM by captain1ma »

Offline blkmgc

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Re: Next War?
« Reply #28 on: August 04, 2008, 05:27:49 PM »
Quote
Strats-- can do without it. flying for 45 minutes in a bomber to drop on a target is my idea of watching grass grow. if its a air base or Vbase for ack reduction, thats fine.

And thats your opinion. There are many many of us who enjoy strategic bombing in an effort to damage the enemas assets. As a matter of fact, the AVA offers the best strategic bombing anywhere due to the harder bomb site , and the addition of wind. Us bomber types get a kick out of these little things. Were easy to please in that regard I guess. :)
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Offline fudgums

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Re: Next War?
« Reply #29 on: August 04, 2008, 06:05:33 PM »
or maybe like a whole war. like from 1939-1945.

Starting out in the battle of britain.

Then depending who wins. will determine the next terrain/battle.

Like if Germany one the BOB and the southern part of britain is invaded.

The US has sent their carriers over for support. 

and so on

just a thought
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