Not all of the things I've listed below could be done in one version. They're just thoughts on what could be added or what could be fixed. Throw your own in and we'll see what HTC decides to do with them!
1) Fix B-17 ball and nose turret firing arcs. The ball turret can elevate through the fuselage to fire. Nose guns, namely the cheek guns, can rotate through the airframe to fire. Both are technically impossible, so both should be fixed.
2) Add a God Cam to the film viewer if possible. Like the F5 view available to H2H hosts, CM's, and Offline.
3) Minor gripe in the film viewer; if you pause the film, smoke from aircraft slows down as if the aircraft was hovering. Is there a way to stop this from happening? Taking screen shots with smoke trailing from a damaged plane looks great, but it's hard to do in the film viewer if you're looking for the right angle.
4) If possible, nail down the weird armor model bug and kill it. Reading text buffer reports of guys not being able to kill half tracks with tanks is getting to be annoying. I've personally dumped thousand pounders within 15 yards of a stationary Osty. No kill.
5) Based on previous experiences with WB's, I'm pretty sure the manable V-base ack could be set to automated if there's no player manning the gun. It's a tad too easy to blow a V-base now that only one gun is up.
6) The enevitable new aircraft requests: Me-410 (as many R-kits as possible), Me-163 Komet, P-61B, P-40N, Spit LF.XI clipped wing, Hurricane IID (twin 40mm model), Yak-3, Tu-2, Ki-102, Ki-84.
7) Since the shore batteries are mostly placed on hills, it leaves the fields without any local anti-tank defense except ack. Which is a rather poor substitute for a dedicated anti-tank weapon. Add three or four anti-tank revetments around each field, with the ability to traverse 360º. Place them about the same distance out as the shore guns to avoid really cluttering the place up.
8) Make one entire new version just for bug fixes, 3D model updates, and general cleaning up.
9) CavemanJ (where'd he go anyway?) once suggested a great fire support system for ships, which could be applied to mobile artillery. Add a ".spotter" command so the spotter can see a colored tracer (something highly visible) impact. As it is, spotting from outside ack range for an aircraft is tough since the shell impact is hard to see.
Feel free to throw your own ideas in!
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Flakbait [Delta6]
Delta Six's Flight SchoolPut the P-61B in Aces High"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb 
[ 07-18-2001: Message edited by: flakbait ]