Author Topic: Low-Level after 1.07  (Read 102 times)

Offline kfsone

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Low-Level after 1.07
« on: May 23, 2001, 10:33:00 AM »
Acks are a major problem to low-level raids, and balancing them a delicate issue. Might it be possible to have their initial 'lock-on' affected by altitude at which they *initially* spot you. The lower you are, the longer it ***might*** take them to lock on. This would give buffs and toss-bombers chance to do their currently fatal toss-climb without dieing before they can drop.

I'm not asking for carte-blanche low-level access just a possible (*light*) tuning.

The other issue is that with low-level bombing being introduced as a frequent component of the game, there will definitely be a need for more ground-targets. See my 'strategy model' post coming up next.

Offline kfsone

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Low-Level after 1.07
« Reply #1 on: May 23, 2001, 10:54:00 AM »
The second issue with low-level is clutter. The clutter at the moment only gives you a very vague concept of how far you are from the ground, and those sheep seem to be the same size as the trees.

Perhaps a few more clutter elements would help, and a review of the accuracy of each items size.

Lastly, how about using a per-map algorithm for the generation of static clutter, or possibly allowing the placement of 'forests' which are just static clusters of trees that do not dissapear when clutter is turned off...