Author Topic: crashes h2h should..  (Read 213 times)

Offline air_guard

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crashes h2h should..
« on: July 26, 2001, 10:41:00 AM »
make both players dead when that happens there is always one living, prettys strange when a crash should cripple both badly.
I think somone with very fast internet lines do this on purpuse and get away with it  :D
(i did that with a c47 yesterday when outta ammo lol )

airguard

Offline Steven

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crashes h2h should..
« Reply #1 on: July 26, 2001, 02:36:00 PM »
I think it would be easy to do.  The system knows when a HO occurs implicitly because it knows the kill was not by bullet or ground crash and it'll even state who the player is who kills me.  Thus, knowing who killed me and knowing it wasn't by bullet or ground, it should then send data to the player I collided with and notify his end of the collision and make some damage if not outright kill him.  Heck, with a bit of extra work, I think the system might even be able to take a split second and run a lookup table to compare the various planes, area of collision on those aircraft and determine collision damage more accurately.  

-Puke

Offline DeeZCamp

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crashes h2h should..
« Reply #2 on: July 26, 2001, 03:20:00 PM »
I agree 10000000000000000000000000000 00000000000000000000000000000 00000000000000000000000000000 00000000000000000000000000000 00000000000000000000000000000 00000000000000000% with Steve  :D !


HTC please MODEL THIS  :D  :D  :D  :D

Offline Fatty

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crashes h2h should..
« Reply #3 on: July 26, 2001, 03:46:00 PM »
Do you really want to be killed by a plane you didn't collide with?

Smoothing code results in planes not being in exactly the same place from front end to front end.  Any two sided damage by default move would require a move towards exact placement (instead of smoothing), and you'd experience constant warping.

Offline DeeZCamp

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crashes h2h should..
« Reply #4 on: July 26, 2001, 04:02:00 PM »
If I hit him... I die... BUT he should DIE or at least get a wing clipped off also...

IF he HIT me.... HE die... BUT I die or get a wing or two Clipped also...

It makes sense =)


We have issues here,... where I Will shoot a person and It registers on my FE but he says he never got hit.

This same Factor of Collision(in this case bullets) is the same as two planes colliding,...

Even if Two planes are able to collide we will still see occurences of people hitting others and nothing happening to them.

But LETS at least have it set so that the POSSIBLITY is there  :D

Offline Rooster

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crashes h2h should..
« Reply #5 on: July 26, 2001, 04:03:00 PM »
Fatty, I understand why it is the way it is, but it seems to also enable you to be approaching a conn and be looking at his belly as he approaches (say 45 deg off) and his are guns firing, thinking  hmmmm  guess that barrel roll worked as you suddenly take hits. after all we are just generally seeing the same thing? After playing a bit, you figure out whats what but are 1 sided collisions the best tradeoff?

Offline Fatty

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crashes h2h should..
« Reply #6 on: July 26, 2001, 04:12:00 PM »
I don't know the specifics of what HT does, but the jist is planes at least to me usually seem to be in the right place.  Most times when I take a headon, he's taking a headon also.  Most times when I collide with someone, both of us are damaged.  As far as shots and dogfighting angles, at least in my experience it's been close enough to not make any noticeable difference.

Any time you aren't both damaged, you're making a tradeoff, based on 3 possible scenarios.  You either have smoothing and be satisfied that it is a pilot's responisibility to not run his plane into other planes, you skip (or reduce) smoothing resulting in microwarps galore no matter what your connection speed or ping time as the server keeps correcting plane locations, or you put in mutual damage, resulting in phantom kills.  You were flying along and all of a sudden your plane blew up?  Ahh, someone ran into you on their FE.

I simply don't see how you can justify killing someone for avoiding a collision.