I don't know the specifics of what HT does, but the jist is planes at least to me usually seem to be in the right place. Most times when I take a headon, he's taking a headon also. Most times when I collide with someone, both of us are damaged. As far as shots and dogfighting angles, at least in my experience it's been close enough to not make any noticeable difference.
Any time you aren't both damaged, you're making a tradeoff, based on 3 possible scenarios. You either have smoothing and be satisfied that it is a pilot's responisibility to not run his plane into other planes, you skip (or reduce) smoothing resulting in microwarps galore no matter what your connection speed or ping time as the server keeps correcting plane locations, or you put in mutual damage, resulting in phantom kills. You were flying along and all of a sudden your plane blew up? Ahh, someone ran into you on their FE.
I simply don't see how you can justify killing someone for avoiding a collision.