Author Topic: New gunsights for GVs.  (Read 633 times)

Offline mipoikel

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New gunsights for GVs.
« on: August 04, 2008, 01:24:00 PM »
I wish more authentic gunsights. Same way like in red orchestra.



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Offline meddog

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Re: New gunsights for GVs.
« Reply #1 on: August 05, 2008, 12:44:25 PM »
Cool :rock :rock :rock :rock
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Offline zoozoo

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Re: New gunsights for GVs.
« Reply #2 on: August 05, 2008, 12:48:11 PM »
yeah i have red orchestra, the gv sights are great!
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Offline DPQ5

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Re: New gunsights for GVs.
« Reply #3 on: August 05, 2008, 01:17:03 PM »
yeah i have the game to, there great
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Offline ridley1

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Re: New gunsights for GVs.
« Reply #4 on: August 06, 2008, 06:21:00 AM »
At least....put in something so that we know what the turret orientation is.

Offline Latrobe

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Re: New gunsights for GVs.
« Reply #5 on: August 06, 2008, 06:30:11 AM »
If I want GV fights I don't go to AHII, I go the the FKs servers in Red Orchestra! GO Panther!!  :)

Offline valdals

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Re: New gunsights for GVs.
« Reply #6 on: August 06, 2008, 07:00:26 AM »
im game for a better range finder for gvs. it takes too long to focus for long distance shots

Offline zoozoo

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Re: New gunsights for GVs.
« Reply #7 on: August 06, 2008, 07:58:44 AM »
If I want GV fights I don't go to AHII, I go the the FKs servers in Red Orchestra! GO Panther!!  :)


 :rock :rock
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http://bbs.hitechcreations.com/smf/index.php/topic,240022.0.html

Offline Hazard69

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Re: New gunsights for GVs.
« Reply #8 on: August 06, 2008, 09:15:47 AM »
Range finding is relatively easy once you get used to it, but the authentic versions would look cooler.

What I really think we are missing is the turret orientation. At least some form of rudimentary indication is needed. Heck even a second compass in the turret would do. :aok
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Offline Karnak

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Re: New gunsights for GVs.
« Reply #9 on: August 06, 2008, 09:34:54 AM »
I agree.  I wouldn't mind nonhistorical sights if we could replace them as on aircraft, but due to how they work, we can't.  That being the case I'd love to see historical sights used and the differences in optics modeled.

I also agree about the need for a turret orientation indicator.
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Offline Latrobe

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Re: New gunsights for GVs.
« Reply #10 on: August 06, 2008, 11:11:20 AM »
im game for a better range finder for gvs. it takes too long to focus for long distance shots

On AHII's gv's, yes I find it a bit hard too. On Red Orchestra though, I don't know why, it's alot easier! Me and my friend that play it can look at a tank and know exactly how many meters to range it at. Some times we're off but only by a bit. We usually have one of us shoot and if its high then well say "A bit high, 100 meters less", and boom the other would get the hit. We're fairly good at it  :) FEAR US!  :devil

Offline 442w30

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Re: New gunsights for GVs.
« Reply #11 on: August 10, 2008, 11:35:00 AM »
 :aok on the turret compass. 
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Offline BiPoLaR

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Re: New gunsights for GVs.
« Reply #12 on: August 10, 2008, 11:39:46 AM »
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