Author Topic: Some thoughts before fixing the Ubber Ostwind  (Read 194 times)

Offline Slyder

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Some thoughts before fixing the Ubber Ostwind
« on: September 12, 2000, 04:30:00 AM »
From radio chatter some "adjustments" will be made to the Ostwind in the next day or so - rumor has it'll be changed so machine guns will be able to kill it [possibly just from above?] Sure hope so! But based on my two experiences Sunday night 9/10/00 [below], there is more to consider!

1. Chased an Ostwind down hill E of A17 in a Panzer Tank - hit him where the turret & hull meet 3x with AP at less than 75yds & he finally lost a tread. [Then I rolled over & died trying to turn while moving too fast downhill- LOL] Think that's weird? The next one's even better!

2. Drove a Panzer from v51 & trashed everything at v55.  As I was leaving a Ostwind spawned in the VH.  We stopped no more than 20-30 yards apart & while facing the Ostwind's rearend, I fired 9-10 AP rounds point blank into him - 4-5 went into the turret or turret/hull joint, 1 at the muffler area & another at his tread & I even tried firing a couple off the ground between the treads trying to ricochet a round into his belly.  The Ostwind never fired a shot [thinking it futile?] - I was given the kill, but in truth the Ostwind driver just ended his mission & left!

......Before I could clear the area however he returned with a buddy & I found myself toe-to-toe with 2 Ostwinds.  Only had 7-8 smoke shells left to defend myself - so I depressed the gun muzzle as far as it would go & fired all of them at the ground between us to totally obscure the area, then speed shifted thru 6 gears & beat a hasty retreat. Once I got 300-400 yds out however, one of the Ostwinds [finally] started firing at me.  And even though the closest rounds fell 50-75 yds short I was hit 3-4 times by what sounded like ricocheting shell fragments - my Panzer was disabled with a broken right tread, had to be abandoned & the Ostwind was awarded a kill.

Really believe the Ostwind can eventually be a great addition to the AH hardware inventory, but certainly not in it's present form, [even tho the Reich would have been proud to have such a Ubber machine] Since reality hasen't met expectations, I have one request before changes are made - please don't just jump in with a quick/simple fix & take the time to give some additional thought on how the Ostwind has interelated with the rest of the equipment inventory as well as it's effect on game balance & play.

Offline StSanta

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Some thoughts before fixing the Ubber Ostwind
« Reply #1 on: September 12, 2000, 05:02:00 AM »
Heh, I hit torque's Ostwind with 14 Ap's from 2.7k. No damage.

Moved in to 1k, hit twice. He dead. He dinnae fire back because he was AFK.

One turret hit should mean turret out.

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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime

Hans

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Some thoughts before fixing the Ubber Ostwind
« Reply #2 on: September 17, 2000, 08:25:00 AM »
Uh, it sounds like that super tough Ostwind you fired half your AP into and then "exited vehicle".........didn't.

He went linkdead.  His beacon was red.  You cannot kill a diconnect player, just wait for them to disapear after his grace period for a reconnection.

You can see here though that this game wasn't designed to model tank warfare in any detail.  Its just sorta shoehorned into the game and is NOT a good tank sim.

They are not a bad addition, but the game doesn't do a good job on their damage modeling.

Hans.


Offline Swager

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Some thoughts before fixing the Ubber Ostwind
« Reply #3 on: September 18, 2000, 11:19:00 AM »
Another player and I hit an Ostwind with about 200-250 rounds of 37 mm.  He fired back and hit me about 40-50 times.  I lost my track.

The enemy driver just ended his flight and that was that!  No kill awarded to either of the good guys!  kinda strange!

 
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Offline Ripsnort

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Some thoughts before fixing the Ubber Ostwind
« Reply #4 on: September 18, 2000, 11:36:00 AM »
Theres a bug report about vehicles being able to exit with damage (and no kill awarded) at their respective VH in the "Bug Forum"...this is a fact, you can sustain damage from another, exit while at the spawn point of  your VH, and enemy gets NO kill.  At least at V56 it's this way...