Author Topic: Realism  (Read 398 times)

Offline Karnak

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Realism
« Reply #15 on: July 20, 2000, 11:53:00 PM »
Skippy,
perhaps in an ideal world you should also need a team to defend the base.  But many people are not willing to defend a base because doing so ruins ones score.

If the defenders had to fly in from another base, the thing would probably be captured before they got there.  Certainly would be if they tried to drive an M-16 over from another base.

The attacker already has the advantage of greater numbers, if you take the defenders advatage away, bases will NEVER be defended anymore.

For your idea to work we'd need a command center with people that sat and actively vectored fighters against incoming raids.  The fighter pilots would HAVE to obey the instructions from ground control because if they didn't chaos would ensue and the defenders would lose.  The problem is that this is a game, there is no repercussions for not obeying instructions from higher ranking officers.  Furthermore, many of us want to get away from being told what to do for awhile.

It'd be a neat thing to participate in once in a while, but we'll need full voice comms (all Rooks to all Rooks for example) over the internet before it works.

Sisu
-Karnak
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

skippy

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Realism
« Reply #16 on: July 22, 2000, 04:22:00 AM »
Attackers dont have the # superiority , i've taken many more bases by myself or with only one other person than I will ever take by overwhelming force. It doesn't have to be that they can't respawn at all again at the base under attack just that they cant spawn every 3 seconds , lets face it there should be a pause ,I have yet to se someone jump into a plane in real life and take off in 3 seconds. Like someone suggested , just make it so they can't "up" again for 45 secs or somethng if they got killed at that base.

Offline Pongo

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Realism
« Reply #17 on: July 22, 2000, 10:42:00 PM »
Here we go arguing how to make capturing a huge enemy installation with 10 paratroops more realisitic again.

Offline spora

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Realism
« Reply #18 on: July 22, 2000, 11:12:00 PM »
 
Quote
Originally posted by Pongo:
Here we go arguing how to make capturing a huge enemy installation with 10 paratroops more realisitic again.

Good point! Must have happened during WWII...  

Kill the hangars if you do not want to have defenders on the field!

Offline CavemanJ

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Realism
« Reply #19 on: July 23, 2000, 01:32:00 AM »
Greywolf 3k ord for 15min downtime is really pushin the bounds of reality here.  Are we talking simple hangers or seriously hardened, dug in aircraft shelters (which you can kill aircraft through btw)?
I have to say reduce the required ord or increase the downtime.  I'd prefer increasing the downtime to 30min myself.

Apache TWC does the same thing (when we can get a goon to launch with us), but we use jugs and lightnings usually.  A goon launching 5min behind the strike or an m3 parked 10k away from the base, as soon as ack and hangers down in they go