Author Topic: Ramming  (Read 1620 times)

Offline Cthulhu

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Re: Ramming
« Reply #45 on: August 19, 2008, 03:08:14 PM »
there is the other occurrence, excuse me if someone already mentioned..  someone collides with you, (you don't get a "you have collided" message).. but he was shooting you as he rammed. you die. it appears you took damage from the collision but you actually got shot up.
Actually, I believe if you incur any damage from the other plane, you lose the collision. Hit the other guy with a single .30 round, and provided he misses you, you survive the head-on collision unscathed. He however, suffers massive damage.
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Offline Motherland

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Re: Ramming
« Reply #46 on: August 19, 2008, 03:29:47 PM »
What do you mean by 'lose' the collision? :confused:

Offline 1pLUs44

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Re: Ramming
« Reply #47 on: August 19, 2008, 03:31:26 PM »
Rams arent always just some idiot trying to hit you. A lot of the time it's just lag.

Yesterday or the day before, we were in a storm and I 'warped' right into someone. I think it was Bubi or JunkyII. :rofl
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Offline Motherland

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Re: Ramming
« Reply #48 on: August 19, 2008, 03:34:59 PM »
It was me :)
I didn't take damage though.

Offline Cthulhu

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Re: Ramming
« Reply #49 on: August 19, 2008, 03:50:35 PM »
What do you mean by 'lose' the collision? :confused:
Let me put it another way. I believe that given 2 planes and an imminent head-on collision, if one plane lands a single hit prior to the collision, that the plane who landed the hit will not incur any damage from the collision. However, the other plane will "lose the collision", i.e. suffer massive damage (a lot more than what a single bullet would produce). I've been on both sides of this scenario, and it always seems to be the case.
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Offline Motherland

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Re: Ramming
« Reply #50 on: August 19, 2008, 04:00:51 PM »
The only reason you will not incur any damage is if you don't hit the person in the first place. Shooting someone has nothing to do with it.

Offline BoilerDown

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Re: Ramming
« Reply #51 on: August 19, 2008, 04:15:34 PM »
I have an idea.  We could turn AH2 into a turn-based game.  In the event of a collision, both players shall roll a D6 and the lowest roll takes the damage.  If both players roll the same number, both take damage, but if they both roll a 1, neither takes damage.  You guys can thank me later for the vast improvement this will make to the game.
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Offline CAP1

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Re: Ramming
« Reply #52 on: August 19, 2008, 04:25:49 PM »
No, not me this time. Someone else please... 


ooooo c'mon lusche.....you KNOW you want to.......
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Offline Cthulhu

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Re: Ramming
« Reply #53 on: August 19, 2008, 04:30:36 PM »
The only reason you will not incur any damage is if you don't hit the person in the first place. Shooting someone has nothing to do with it.
Only the good folks at HTC, or someone who's actually seen this particular part of the code can make that statement with any certainty.
Given a large enough sampling over time, collision resolution should go about 50/50 you vs him. However, everytime I've taken hits in a HO, and not landed hits (too slow), the collision always seems to be resolved in the other guys favor. And it's obviously not damage due to gunfire. When the tables are reversed and I land hits and he doesn't , I survive the collision unscathed.


ooooo c'mon lusche.....you KNOW you want to.......
Yeah really Lusche, I remember reading an extensive explanation with screen shots from both planes that I believe you posted.
"Think of Tetris as a metaphor for life:  You spend all your time trying to find a place for your long thin piece, then when you finally do, everything you've built disappears"

Offline Bronk

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Re: Ramming
« Reply #54 on: August 19, 2008, 04:31:29 PM »
Well <S> I am out of this post. Again I know there is not a way to fix the problem just wish there was b/c it is not fair that one goes down and the other stays up. That is my opinion the nazi's can have it from there.
Yes it can be fixed. Just as soon as you develop a faster than light internet connection. Then none of us will have to explain how lag affects what you and your opponent see.
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Offline Motherland

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Re: Ramming
« Reply #55 on: August 19, 2008, 04:34:46 PM »
Only the good folks at HTC, or someone who's actually seen this particular part of the code can make that statement with any certainty.
Given a large enough sampling over time, collision resolution should go about 50/50 you vs him. However, everytime I've taken hits in a HO, and not landed hits (too slow), the collision always seems to be resolved in the other guys favor. And it's obviously not damage due to gunfire. When the tables are reversed and I land hits and he doesn't , I survive the collision unscathed.
Yeah really Lusche, I remember reading an extensive explanation with screen shots from both planes that I believe you posted.
This is probably due to the player who lands the hits seeing the pings, then pulling up. Since by the time he sees the hits he's probably very close to the other guy, fractions of a second away from hitting, lag on the other players screen shows the guy who landed hits not pulling up till later... thus the guy who landed hits doesn't take damage, and the guy who did take hits takes damage from the hits AND damage from the collision.

Offline Bosco123

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Re: Ramming
« Reply #56 on: August 19, 2008, 04:40:33 PM »
The only think that realy gets me mad, which is happening more and more, is the 10 or 20v1 that you have to put  up with. everywere u go, you have 10 guys that gang up on one guy; they HO pick, whatever they can do to get a kill.
We now even have more people in Hurri2C's going to 10K just to pick you. This game is getting to an ultimte low right now, not many people have the skill to take their cartoon plane and fight another cartoon plane, alone. They always have at least 10 squaddies that have to help against 1 F4U or somthing like that.
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Offline CAP1

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Re: Ramming
« Reply #57 on: August 19, 2008, 04:53:31 PM »
The only think that realy gets me mad, which is happening more and more, is the 10 or 20v1 that you have to put  up with. everywere u go, you have 10 guys that gang up on one guy; they HO pick, whatever they can do to get a kill.
We now even have more people in Hurri2C's going to 10K just to pick you. This game is getting to an ultimte low right now, not many people have the skill to take their cartoon plane and fight another cartoon plane, alone. They always have at least 10 squaddies that have to help against 1 F4U or somthing like that.

know what's funny? i felt like that guy in the fso last week. i looked back, and there were sooo many bad people tryin to shoot my cartoon airplane. then they gave up as i bravely ran away, and went for a squadie. i came back, and they did it again.....but only gave up after i threw both of my wings, and some empanage parts, and a couple prop blades at em :rofl :rofl
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Offline kvuo75

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Re: Ramming
« Reply #58 on: August 19, 2008, 09:10:24 PM »
Actually, I believe if you incur any damage from the other plane, you lose the collision. Hit the other guy with a single .30 round, and provided he misses you, you survive the head-on collision unscathed. He however, suffers massive damage.


nah.. that aint it.

Just because you lose a wing, tail, get blown up outright, etc. etc. and happen to see "xxxxxx collided with you" does not mean the collision itself caused the damage. If he was hitting you with guns before he "rammed" ya and took off your wing, tail, etc. etc., there ya go.  he probably ran into your warping gimpy fuselage.


oh yeah, my mistake.. if you did get exploded, there is no debris to crash into





« Last Edit: August 19, 2008, 09:16:03 PM by kvuo75 »
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Offline Chalenge

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Re: Ramming
« Reply #59 on: August 19, 2008, 11:15:03 PM »
I love collision threads. Its like a review of your most recent kills in slow motion.
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