What qualifies a side to get all points for a ground target? All hangers down?
Everything at the field except the town is scorable. Guns, Barracks, Fuel and Ammo Bunkers, All Hangars.
Small field = 3 FH + 2 BH = 15000 lbs ord to get 195 points (guessing about 10 F6Fs if they are lucky)
That's actually (3 FH + 2 BH) for 140 Points, and 13906 lbs. The entire Small field with all objects combined is 19549 lbs. That would take about 10 TBMs (2000lbers Disabled) or about 20 F6Fs (1000lbers Disabled)
The difference in the scoring is the fact that Ships are heavily defended with guns on every ship. Ack is tuned down, but can still cause some damage. Ships also are steerable, which allow them to anticipate bombs and torpedoes. Fields also do not move, the location is known the entire time. Ships have a starting location and must remain in a certain area until T+60, But by T+25 can be anywhere within that sector.
It does seem to me that focusing on the ships seems to be the road to victory, I think this frame Stoney's plan was to find and sink as many ships as possible, they sank 2 Carriers, 3 Cruisers, and 4 Destroyers compared to the Axis performance the week before of 2 Carriers, 1 Cruiser and 1 Destroyer.
Had the Allies managed to completely destroy all of there targets they would have accumulated 1242 Points. Which would have still put them behind by 232 Points.
Axis: 1474
Allied Recalculated: 1242
But of course the Ships and Targets are not the only part of scoring a frame. How many kills and how many successful landings also determines the final score, These are important factors in my scoring.
Lets say the Allies only lost 39 F6F's (The number of Ki61s lost by Axis), we will then take the number not killed (39-111=72) and add that to the number of Allied Successful landings (72+32=104).
Axis Recalculated: 1330
Allied Recalculated: 1164
Had the Allies destroyed all there targets and had managed to only lose 39 F6F's and land the remainder as described above the Allies would have won by a small margin of:
Axis Recalculated: 1330
Allied Recalculated: 1376
We can do the math all we want, and come up with lots of outcomes and what-ifs, but in the end the end result is what you guys make it. I don't hit a button and decide the Allies are going to lose 111 F6F's to Axis fighters or the Axis are going to sink 9 Allied Warships. I try to make the setup and scoring be the equalizer in FSO and sometimes you can't anticipate factors like the aforementioned.
After everything is finished and the next FSO comes around, I can sit back and look at the numbers over 3 frames and make the adjustments needed to make the event even more balanced for the next time its played. Numerous ideas have already came to me in the past two weeks. I implemented one idea for Frame 3, and that was to increase the number of total targets from 4 to 5.