Author Topic: Devaluation of Heavy Bombing  (Read 158 times)

Offline Cuba

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Devaluation of Heavy Bombing
« on: October 14, 2001, 10:31:00 AM »
The strategic and supply system changes in the latest AH patch (1.08) have lessened the impact heavy bombers have on game-play to the point where I wonder whether flying one is worth the time and effort.

For example, Bishops and Rooks were fighting over a base.  I decided to bomb the base that most of the Rooks were flying from.  I took a Lancaster to 24,000 feet, got over the target base, and on my first run dropped on two fighter hangars.  I got two "destroyed" messages, turned around and dropped on the last fighter hangar.  I got another "destroyed" message and decided to hit the barracks on my last run.

As I was looking through the scope to line up on the barracks, I noticed that all the fighter hangars were up already!  This was less than 5 minutes after I dropped on the last hangar.  I looked at strat and sure enough, fighters were enabled for that base.  Obviously someone had gotten an M3 from another base with a nearby spawn point and dropped supplies.

During the time I was in the air, en route and over the target, the Rooks had managed to get 3 of our bases in sneak captures - where it appeared that maybe only one or two rooks were working the bases that were captured.  It was very discouraging to say the least.  I could have been more productive flying C47s to the city, hoping to sneak one in eventually.

I like the idea of the new supply system - the trains, depots and stations - but what happens in the game is if you see a base that isn't 100%, you just fly or drive supplies in, so the system is irrelevant to that extent.  It doesn't matter if the stations are 75% destroyed, or who owns the depot, or if trains arrive because one C47 or M3 can take care of any damage.


What I would suggest is that supplies NOT cause buildings to instantly re-spawn.  I think it makes sense that supplies instantly bring back to 100% things like ammo and fuel, but buildings have to be re-constructed and that takes time.  The same thing should apply to HQ - I don't think supplies should instantly rebuild it.   This would bring back some of the impact bombing had on game strategy.

Offline Fidd

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Devaluation of Heavy Bombing
« Reply #1 on: October 14, 2001, 08:46:00 PM »
I fully agree, particularly that the effect of airfield supplies is way too powerful. The time/effort expended in levelling a field should be reflected in the same difficulty in resupplying it. At the moment, the balance is way off. And I enjoy both flying resupply, and indeed heavy bombing.

Offline JV44

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Devaluation of Heavy Bombing
« Reply #2 on: October 15, 2001, 08:36:00 AM »
Hello...

Also get some perks for resuppling would be nice....


Andreas (JV44)

Offline Tilt

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Devaluation of Heavy Bombing
« Reply #3 on: October 15, 2001, 09:49:00 AM »
Quote
Originally posted by Cuba:
, What I would suggest is that supplies NOT cause buildings to instantly re-spawn.

I agree if repair resources required should be equal or greater than damage induced...........

How many goons would be required to bring material to rebuild  1 bomber hanger?

How many M3's?

Where as 1 convoy should be able to do it....

Given current destuction model I reckon 1 goon to repair each 1000lb bombs worth of destruction...

Tilt
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Offline flecha

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Devaluation of Heavy Bombing
« Reply #4 on: October 20, 2001, 04:36:00 AM »
Agree with you Cuba:

supossedly the strat elements were thrown in to encourage the use of heavy bombers but I think that what is spoiling the system is the rebuid time being to short. Any Hangar under normal conditions is up after 10 min
a convoy or resupply drop would shorten that 10 mins dramatically, say to 5 min or less?

I ask for the rebuild time settings to be revised. otherwise, this will become more quake-ish than ever.

flecha

Offline jpeg

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Devaluation of Heavy Bombing
« Reply #5 on: October 20, 2001, 02:37:00 PM »
I agree also

This instant rebuild and the fact that you only need to take out the acks in the town to capture it is complete bs.

Offline Voss

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Devaluation of Heavy Bombing
« Reply #6 on: October 20, 2001, 06:32:00 PM »
This part of the strategy system I understand, at least. Capture the depot (local to that field) first and this won't happen. I think a single goon, or M3 SHOULD rebuild as quickly as an entire convoy for the same reason I think buffs should have laser accurate bombs (and do).

If it were harder to capture stuff then buffs would, perhaps, become important again.