Author Topic: Kudos to the Axis for Frame 3  (Read 2939 times)

Offline Shifty

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Re: Kudos to the Axis for Frame 3
« Reply #15 on: August 23, 2008, 11:45:49 AM »
There were few fun moments for me for at least 2 of the three frames. And the second frame saw a little bit of fun mostly due to us getting lucky, and going a bit off orders.

The Allied command decided not to use close escort and use fighter sweeps instead. This only works if your sweeping fighters actually come across the enemy. If they don't your strike packages get bounced. Which we were. Repeatedly. We were never bounced on our way to or from the target. Fighters were always waiting for us at the target. They don't even need to wait that high. They know we have to come down to dive bomb.

In both frame 1 & 3, we were bounced by defending fighters as we came on target. Once bounced it was over and done with. Heavy birds caught low against zeroes and KI's with no high cover. Forgetaboutit. Yeah usually we were able to get our bombs away but you're getting pounced on as you pull up from your dive.

Carrier placement was also a problem. Carriers were placed pretty much in their default starting locations. Not like everyone doesn't know where those are. Third frame we were set to launch INSIDE axis radar. Carrier was right off shore. Would have been simpler for us to just disembark and march to the target base. :) I exaggerate that last point but still. :)

Were there some kind of restrictions placed on the allies that the rank and file don't know about?

I'm sorry I have to raise the Bulls**t flag here. Yes we took off close to enemy radar this frame, but in all three frames our squadron made it to the target. What happenes once we get there is entirely up to us.
The first frame we ran into every N1K2 that was airborne granted, but we paniced with everyone screaming and scattering different directions at low level making the George pilots job that much easier.

The second frame we did quite well, our biggest problem was people not being able to get their birds safely aboard the CV and up for the second sortie.

The third frame again we got to the target unmolested, we had enemy aircraft engaged below us over the target, My biggest problem was taking ack hits on my bomb run. We lost a couple of guys to flack, early but with the Enemy CAP already engaged we should have gotten in and out regrouping and then be able to fight effectively. Once our ord was dropped we had lost two to flak one blew himeslf up with his own bomb, one to enemy fighters.  Guys should have used their energy to climb above the fight regroup and fight the enemy. We had too many milling around low level in the ack and in the enemy fighters.

Our biggest problem is our own inexperiance compounded by our own mistakes. We need to worry about the things we can improve on in our operations not complain about Allied planning, or Axis having it easier than us. Until we improve our flying and operations we'll keep having the old problems over and over. I'd also like to point out we flew Axis last FSO and didn't fare any better than this FSO.

I understand your frustration, but our cure is within us, not the FSO Staff, or the Side CIC.

<S>
« Last Edit: August 23, 2008, 12:39:00 PM by Shifty »

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Offline Stampf

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Re: Kudos to the Axis for Frame 3
« Reply #16 on: August 23, 2008, 11:59:08 AM »
Well said Shifty. 

I have never seen so much blatting and whining about set -ups, CiC strats, plane sets, you name it.

Man up Gentlemen.  The reality is the Axis might actually win a few now and then.

From my persepective this was one of the most fun FSO's in a while.  All three frames saw lots of air combat. (for my Unit).

Shifty is on the right track. All three frames saw my squadron engaging Allied forces that outnumbered us, and often had the advantage of altitude as well, but we came out on top each engagement.  The enemy showed no cohesion, tactical deployment, and trickled into the fight one or two planes at a time. The conclusion was forgone.

Also, and I can only speak for the Axis, but Local Kommand was outstanding on our side, with excellant communication, and co-ordination between the squadrons making up the local groups.  There was never any doubt, who was where, in what strength, where the targets where, and their situations, etc...That in itself can tip the scales for the side that employs it to the best benefit.

A most enjoyable Operation.

Well done Staff, and all.

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Offline Anaxogoras

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Re: Kudos to the Axis for Frame 3
« Reply #17 on: August 23, 2008, 12:12:30 PM »
For a future scenario like this one, I wouldn't mind seeing the rules adjusted so that pilots who lose their cv have time to fly home to a land base (provided that they have the fuel).

The enemy...trickled into the fight one or two planes at a time.

I'm still scratching my head over that. :confused:  We frequently saw 1 or 2 allied pilots break away from their main group and fly into superior numbers of enemy.  Maybe it was frustration, but pilot discipline made a decisive difference from my point of view.

Good luck for the next event everyone. :salute
gavagai
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Offline Damionte

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Re: Kudos to the Axis for Frame 3
« Reply #18 on: August 23, 2008, 12:59:45 PM »
Hey that's the down side to command. You get torn apart in the AAR. :)


I'm still scratching my head over that. :confused:  We frequently saw 1 or 2 allied pilots break away from their main group and fly into superior numbers of enemy.  Maybe it was frustration, but pilot discipline made a decisive difference from my point of view.


It's possible that squadron took it on themselves to assign a couple of their own guys to escort duty. There were no allied squadrons assigned to cover the strike groups. Those groups were expected to get to and from the targets on their own, and the returning strike groups were then supposed to CAP for the carriers.

There was not a lot of pre planning on how to get the groups to and from the targets. Not in frame 1 & 3 anyway. In 1 the groups came in one at a time and got torn up one at a time by the defenders. Frame two though was different. The attack groups we were with in frame 2 stayed together on their way in, and on their way out. Worked it out together at the squadron level. Frame 3 for us was like frame one. Hit the target in small waves, with no real plan to get out. From the outside looking in the plan seemed to be mass as many attackers on the target as possible in the hopes that the bombs will get through and the majority of the pilots will escape to get home.

To say it a different way. The downfall for the allies was that not enough effort was put into protecting their assets. Most of the planning went into how to destroy the axis. Defense wins championships. :)
« Last Edit: August 23, 2008, 01:07:56 PM by Damionte »
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Offline TUK

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Re: Kudos to the Axis for Frame 3
« Reply #19 on: August 23, 2008, 03:41:16 PM »
The 13MPG wants to thank all of the special events teams for the event.  Also want to thank The DFA, Air Mafia, and others for fillin our slots..
Had Alot of fun frame 3. Our Zeke's dove onto c76 first after Akamixer spotted the ship. We lost a couple to compression issues on our dives :rolleyes:.  Made some decent hits and returned to rearm on land.  Salute to those guys for rearming and finishing that cv off. Salute Mayo, 007Rusty, and all the other 13mpg who finished the job.
Thanks Guys.  TUK151 :aok
« Last Edit: August 23, 2008, 03:50:29 PM by TUK »
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Offline REP0MAN

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Re: Kudos to the Axis for Frame 3
« Reply #20 on: August 23, 2008, 11:00:46 PM »
The FSO has grown to something that we all look forward to. Just as any game however I think steps should be taken to protect it and make it better. Small things like dropping bombs on take off to get around the rules is one of a host of small things that can make the game lopsided. 
I know that this is getting long but I think one more thing might make future carrier ops interesting. What if the FSO had 2 phases. The first phase would start 1 hour early with the CiC's taking control of the groups and driving them to where they wanted staying inside say a 4 sector box. Phase 2 would start the normal time with planes actually having to find their target.

Dropping bombs on take-off has been done for as many years as I've been a part of FSO. If a squad drops its ordinance on take off, thats less the other side has to deal with in the first wave as attackers. Hardly has much effect on the frame.

I am a Setup CM and you are talking my language with CV's. Think about this with your suggestion for a minute....How many of the near 500 weekly players of FSO come in the arena on the wrong country? I would bet the number is high. Placing CV's anytime other than the last wee minutes before take off would most certainly give away their positions. Is that a fair alternative? No.

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Offline Motherland

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Re: Kudos to the Axis for Frame 3
« Reply #21 on: August 23, 2008, 11:38:32 PM »
Quote
Small things like dropping bombs on take off to get around the rules is one of a host of small things that can make the game lopsided. 
You seem to be misunderstanding the point of this practice.
Bombs are armed and dropped on the runway so that you can complete secondary objectives with them, since you can not change your loadout on the rearm pad and you can not replane in FSO.

Offline Hamltnblue

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Re: Kudos to the Axis for Frame 3
« Reply #22 on: August 23, 2008, 11:47:55 PM »
That is why I suggested stopping the practice.  If FSO is supposed to be closer to being historic and not MA, then please explain where dropping bombs on take-off makes any sense?  What the practice does is to allow for fighter sweeps with follow up bombing runs.  To me the fact that the staff does it means that there is a weakness in the set-ups or that the seniors recognize an easier path to winning.  technically a side can attack with a single plane with the rest dropping bombs and flying sweep.  After all enemy are cleared you simply re-arm with bombs and attack un-opposed.  Yes it's legal but it's also gaming the game. The CiC's that try to do the right thing and follow orders get their buts kicked for doing so.  I as others here have been in the military and can tell you that there is no armed force in the world that would go through the trouble and expense of arming any platform, and then disposing the ordinance after taking off or leaving port.  Call it legal, call it whatever, I call it bs and think it should stop.  Think of someone running around with a 45 shooting pilots, not realistic either, but possible in the game, so why ban it?
As far as players being in the wrong country, that's a game thing too. It seems like staff has been on top of that weakness in the game and has done a good job adjusting.  It has nothing to do with CV location and making attack squads work for a living.  

Offline Hamltnblue

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Re: Kudos to the Axis for Frame 3
« Reply #23 on: August 23, 2008, 11:49:15 PM »
I don't think that is circumventing the rules. Never seen it as a listed rule.
Never seen people runnign around with 45 shooting pilots on pad as listed rule in the past. Didn't make it right.

Offline Krusty

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Re: Kudos to the Axis for Frame 3
« Reply #24 on: August 24, 2008, 12:11:44 AM »
So you're saying it's unhistorical for a fighter to take off lightly armed, come back, get rearmed, and go off on a different mission this time with bombs???

 :uhoh :confused:

Duuuude.... That's all I gotta say. Duuuude...

Offline Nefarious

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Re: Kudos to the Axis for Frame 3
« Reply #25 on: August 24, 2008, 12:18:20 AM »
Never seen people runnign around with 45 shooting pilots on pad as listed rule in the past. Didn't make it right.

Sorry, People have been dropping bombs on the tarmac since FSO was called Tour of Duty. It is a valid tactic here in FSO and is used by both sides.

Rambo Chute Tactics and dropping ordinance are two totally different things, If we had the ability to change ordinance on rearm then maybe I could see an issue, but we can't, so the arming of bombs and then dropping them is going to be a normal routine until that aspect is changed.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Anaxogoras

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Re: Kudos to the Axis for Frame 3
« Reply #26 on: August 24, 2008, 08:13:47 AM »
That is why I suggested stopping the practice.  If FSO is supposed to be closer to being historic and not MA, then please explain where dropping bombs on take-off makes any sense?  What the practice does is to allow for fighter sweeps with follow up bombing runs.  To me the fact that the staff does it means that there is a weakness in the set-ups or that the seniors recognize an easier path to winning.  technically a side can attack with a single plane with the rest dropping bombs and flying sweep.  After all enemy are cleared you simply re-arm with bombs and attack un-opposed.  Yes it's legal but it's also gaming the game. The CiC's that try to do the right thing and follow orders get their buts kicked for doing so.  I as others here have been in the military and can tell you that there is no armed force in the world that would go through the trouble and expense of arming any platform, and then disposing the ordinance after taking off or leaving port.  Call it legal, call it whatever, I call it bs and think it should stop.  Think of someone running around with a 45 shooting pilots, not realistic either, but possible in the game, so why ban it?
As far as players being in the wrong country, that's a game thing too. It seems like staff has been on top of that weakness in the game and has done a good job adjusting.  It has nothing to do with CV location and making attack squads work for a living.  

This is like saying that "en passant" in chess is gaming the game.  Look it up: http://en.wikipedia.org/wiki/En_passant  Dropping bombs on takeoff is a way to simulate what could actually happen in combat, i.e. you go up without bombs, come back and load bombs, and leave again.

Both are a way to keep the rules of the game the same to what preceded them.
gavagai
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Offline Damionte

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Re: Kudos to the Axis for Frame 3
« Reply #27 on: August 24, 2008, 10:40:20 AM »
Have to agree. Ham that's not gaming the game at all.
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Offline Easyscor

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Re: Kudos to the Axis for Frame 3
« Reply #28 on: August 24, 2008, 11:46:35 AM »
Also keep in mind that taking bombs and dropping them, handicaps those rides as it cost around 8 mph in max speed. As discussed above, it's a compromise brought about by the limitations of the game, and allows for continued action for those that survive past the 60 minute mark.
Easy in-game again.
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Offline 007Rusty

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Re: Kudos to the Axis for Frame 3
« Reply #29 on: August 24, 2008, 12:03:28 PM »

 :salute  Sir cant wait for the next round  :aok

The 13MPG wants to thank all of the special events teams for the event.  Also want to thank The DFA, Air Mafia, and others for fillin our slots..
Had Alot of fun frame 3. Our Zeke's dove onto c76 first after Akamixer spotted the ship. We lost a couple to compression issues on our dives :rolleyes:.  Made some decent hits and returned to rearm on land.  Salute to those guys for rearming and finishing that cv off. Salute Mayo, 007Rusty, and all the other 13mpg who finished the job.
Thanks Guys.  TUK151 :aok
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