Author Topic: Feedback on Rangoon, '42 (2008)  (Read 6036 times)

Offline bongaroo

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Re: Feedback on Rangoon, '42 (2008)
« Reply #30 on: September 16, 2008, 09:59:13 AM »
Anyway to break up the action a bit?  It wasn't fun to be 2.0k away from the bombers and not see the enemies in the bomber groups chewing them up because there were so many planes in such a small area.  Not really sure how to get around this problem.
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Offline Roscoroo

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Re: Feedback on Rangoon, '42 (2008)
« Reply #31 on: September 16, 2008, 10:32:42 AM »
the dot /con 32 player in area will be spread out in future events for now. (Ah man thats not historic)  <--there I said it already.  we just have to adjust for it.
Roscoroo ,
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Offline bongaroo

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Re: Feedback on Rangoon, '42 (2008)
« Reply #32 on: September 16, 2008, 10:38:43 AM »
Cool!  That was my only gripe really.
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Offline Brooke

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Re: Feedback on Rangoon, '42 (2008)
« Reply #33 on: September 16, 2008, 02:04:04 PM »
A lot of scenarios don't have to worry about that much.  BoB, for example, doesn't usually have that issue as there are multiple targets, different types of planes, etc.

Offline Krusty

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Re: Feedback on Rangoon, '42 (2008)
« Reply #34 on: September 16, 2008, 04:27:35 PM »
In BOB'06 we (Axis) finished early, and we had Frame 4 free. So I wanted to do a big-raid style mission. Every Ju88 on the same target, with sweeps/escorts in front of us. No sneaking around, just a straight forward attack (for fun!). The lag was pretty bad. I was one of the first to drop on London (the HQ building) and I never got an impact... nor did any of the folks around me. Matter of fact we overwhelmed the server so bad we couldn't tell we'd even KILLED the HQ until the CM came around and told us it had been taken down despite no bomb blasts or craters displaying.

Now THAT was too many cons in one sector!!