Author Topic: raw scaled  (Read 441 times)

Offline flatiron1

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raw scaled
« on: August 31, 2008, 08:34:05 AM »
what is the difference between raw and scaled in the scaling adjuster. What should I be looking for with this tool?

Offline The Fugitive

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Re: raw scaled
« Reply #1 on: August 31, 2008, 09:10:17 AM »
"raw" and "scaled" are two different things.

The "raw" is just a visible representation of the calibration numbers you see in the selected axis box. So as you move your stick axis through its motion instead of watching the numbers go from 225 to 22,000 or what ever it is you can see a line move through the blue box showing you the top and bottom end of the stroke.

The scaling is to set the sensitivity of your controller. With scaling enabled (there is a check box) if the sliders are all the way to the top it is 1 to 1. Meaning that as you move your stick axis the game "sees" the motion and matches it. If you move the slider down to the bottom the game only matches a percentage of the motion. So if you move your stick and the nose jumps sharply in the direction you moved it you could slid the sliders down some and when you moved the stick the same way it would move slower and smoother. The problem is if you set it too slow your not going to be as quick on your moves while in a fight.

Offline flatiron1

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Re: raw scaled
« Reply #2 on: September 01, 2008, 07:47:42 AM »
thanks for the info but I know what scaling does. My question was just about the little blue box and the correlation between the raw and scaled bar that moves when you move your stick.

Offline Bruv119

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Re: raw scaled
« Reply #3 on: September 01, 2008, 07:50:03 AM »
that blue box represents the amount of force the game will apply with the current scaling setup.

If you mess around with 0-90 sliders  say  put  0-50 on bottom and 60-90 up the top   You will see a massive jump by the green line when your stick on raw is about half way back.

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Offline The Fugitive

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Re: raw scaled
« Reply #4 on: September 01, 2008, 08:40:43 AM »
one box shows actual, 1 to 1, and the other box shows the scaled version. this way you can see if the adjustments you made help, or hurt the axis/movement.