Author Topic: Fleet movements -or- Schzophrenic commanders  (Read 118 times)

Offline 2Late4U

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Fleet movements -or- Schzophrenic commanders
« on: December 28, 2000, 09:49:00 PM »
PLEASE PLEASE PLEASE!!!!

Make it so that fleet manuevers are limited somewhat.  Im not sure what effect this would have on torpedo avoidance and such, but I can tell you that nothing is quite as annoying as spending 5 minutes lining up on the carrier, getting low and slow, then 1000 feet out and the bastard makes a sharp turn.

Nothing that is except when it happens 3 times in 4 minutes like it did tonight.

We need at MINIMUM a warning that the carrier will be turning in t-60 seconds or something.....maybe a bozo on the deck waving his arms I duno.  But its gota be fixed.

Nothing is going to cause more animosity than a 4+ kill flight being ruined because the fleet commander gets a wild hair up his arse.

Offline Karnak

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Fleet movements -or- Schzophrenic commanders
« Reply #1 on: December 28, 2000, 10:24:00 PM »
They have to be able to move quickly to avoid torps and high altitude bombers.

We need to be able to eject for 24 hours captains who do twisty turns just 'cause.  Or something.

------------------
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TheWobble

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Fleet movements -or- Schzophrenic commanders
« Reply #2 on: December 28, 2000, 10:26:00 PM »
i always warn before i initate evasive manuevers or anything else but if there are torps coming and the carrier or any other ship is in danger and you want me to stay straight so you can land ..well yer toejam out of luck  

Pepino

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Fleet movements -or- Schzophrenic commanders
« Reply #3 on: December 29, 2000, 01:49:00 AM »
I would not go for restricting control over TG's. It is a matter of communication. If you have your TG commander informed, and viceversa, no problems should arise. And, yes, sharp turns are crucial to avoid hi flying level buffs.

If a torp is coming and the TG commander turns hard, you better be happy even if you miss your approach, for otherwise you might not have a CV to land at all.  

Cheers,

Pepe