Author Topic: The mighty TIGER, or not so much?  (Read 8313 times)

Offline Fencer51

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Re: The mighty TIGER, or not so much?
« Reply #165 on: April 04, 2009, 11:45:58 AM »
Fencer I think once a round has hit a tank it can not hit it again. That round can ricochet in any direction and can pass through the tank it has already hit. Iv caught it on a film before. I was in a B25H and hit a tiger in the back of the turret. When it ricocheted it passed through the back of the chassis where the engine is and hit under the tank then killed the tiger. I think I still have the film Ill post it later if I can find it.

Thats as good of explaination I could ask for, thanks.
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Offline ghi

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Re: The mighty TIGER, or not so much?
« Reply #166 on: April 04, 2009, 05:29:07 PM »
I've been GVing allot lately, and I find the tiger to be inferior in many respects to the sherman. In fact many squadies will never take tiger cause it is absolutely no better than the sherman but costs 4 times the perks. I've been using the tiger allot as to see how it stacks up these days, It is borderline average IMHO. I would think the tiger should have a marked advantage at ranges beyond 2500 with superior armor at any range, also the sherman should be superior at close range with higher rate of fire and the " spinning top turret ". I'm not really up on history when it comes to tank performance but I do believe the tiger was feared by ALL and the prefered way to kill one was to spot it then call in the heavies, never engage one in direct frontal fire. Now the reason I post this is cause I've found it to be common place to engage a sherman at 3000 plus hitting said sherman muliple times "some ricochets some solid sprites causing NO damage while recieving one solid hit and losing the tiger or turret if I'm lucky in the process. I'm not sure this should be the case but if one of you history gurus could shed some light on the actual performance of these carriages of war I would be most gratefull. Cause if this is how it will remain then I'm afraid very very few tigers will ever be used and that is just not nostalgic enough for me ;)

Oh and last night I was trading shots with a sherman in my tiger at about 3400 and hit him 3 times frontaly, he decided to reposition, hit him once on the starbord skirt just below the turret, and once in his butt when he fled to get some separation, I saw NO damage at all!! Not sure this kind of thing is accurate. Anyway it would be great if someone could shine a light on this for me  Thanks  :D

 The germans were bad at making tanks, lost the war, M4s pawned all the Tigers : but the M1A1 Abrams it's still using today a german Rheinmetall-Borsig gun.
« Last Edit: April 04, 2009, 05:39:33 PM by ghi »

Offline Ruler2

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Re: The mighty TIGER, or not so much?
« Reply #167 on: April 05, 2009, 01:52:20 PM »
Maybe they changed the hardness settings or the lethality of the gvs for the scenario....... Can they do that?
  yes they can,if you go offline and go into options in the arena setup tab,you can change things in the game,like unlimited MG ammo,super strong .303s,paper tanks,etc... but here is a word of advice,NEVER change the light color to black  :lol

Offline WMLute

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Re: The mighty TIGER, or not so much?
« Reply #168 on: April 05, 2009, 02:53:17 PM »
  yes they can,if you go offline and go into options in the arena setup tab,you can change things in the game,like unlimited MG ammo,super strong .303s,paper tanks,etc... but here is a word of advice,NEVER change the light color to black  :lol

In Special Events, the ONLY thing that CM's will adjust lethality on would be ack.  (and ship guns/ shore batteries)  If you adjust the lethality of plane/gv weapons, it is universal so everybody would have increased lethality.

I am pretty sure you can not adjust the hardness of planes/vehicles.  I don't recall any such setting.

I changed the color to all black once.  Took me 5 min to dig out the .dot command so I could see again.
« Last Edit: April 05, 2009, 02:57:33 PM by WMLute »
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Offline Brooke

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Re: The mighty TIGER, or not so much?
« Reply #169 on: April 06, 2009, 03:28:50 PM »
Maybe they changed the hardness settings or the lethality of the gvs for the scenario....... Can they do that?

You can change lethality with the PlaneGunLethality settings, but I'm not sure if it's possible to change only lethality for tank guns and not at the same time things like aircraft cannon.

The PlaneGunLethality settings for the Tunisia scenario (and all past scenarios that I'm aware of) are at 1.0, which is the same as in the Main Arena.

We do set the ack levels lower frequently in scenarios (controlled by the GroundAutoLethality settings), but those do not affect the lethality of manned guns, aircraft guns, or vehicle guns.

I think that any effects people are seeing that seem different are just because there is a lot of variability in the result, and any small sampling can show a lot of variability.