Author Topic: Vehicles spawn too close to Airfields  (Read 214 times)

Offline Ping

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Vehicles spawn too close to Airfields
« on: October 03, 2000, 05:52:00 PM »
 specificaly spawning too close to 22 in the new terrain this tour.

 At least I think this is the case.
I/JG2 Enemy Coast Ahead


Offline Westy

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Vehicles spawn too close to Airfields
« Reply #1 on: October 04, 2000, 08:32:00 AM »
 
 Makes for some real fun vehicle battles that's for sure.

 -Westy

arhurb

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Vehicles spawn too close to Airfields
« Reply #2 on: October 04, 2000, 09:09:00 AM »
Definitely nice ground battles.

On the other side, if the VH is blown up, a ground attack is very very difficult to counter. It's easy to ground-vulch a field with one buff blowing the VH and subsequent respawn just by the field.

I would say to put respawn points close to bases only when VH is up. Once VH is blown away, I would have them back some miles. So the initial participants on the ground raid would still be at base, but respawners would lose some time to get to the point again.

Dunno if that is easy or possible to program, even if it is a sensible idea, but now I feel It's too easy for the ground attacker to kill a base.

Cheers,

Pepino.

Offline Regurge

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Vehicles spawn too close to Airfields
« Reply #3 on: October 10, 2000, 02:12:00 PM »
Even if the airfield vh is down, in most cases u can still defend it by launching from a nearby vehicle or air base. You'll have to drive just as far as the attackers do to get to there though.

You can use this to sneak up on attackers, leaving them wondering "where the hell did he come from? the vh was down!" after u blast em  

Offline Karnak

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Vehicles spawn too close to Airfields
« Reply #4 on: October 10, 2000, 02:44:00 PM »
Regurge,
Actually when you spawn from a VH only field you can jump most of the was to an enemy field, whereas you have to drive all of the way to a friendly field.  Therefore the attackers spend about 5% as much time driving as the defenders doo in your scenario.

Sisu
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Offline Yoda

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Vehicles spawn too close to Airfields
« Reply #5 on: October 10, 2000, 03:07:00 PM »
geez, first it's "It takes forever for vehicles to get any where!"  Now its, "Vehicles are too close!"  Make up your minds people!    I think it's much cooler this way, and makes for some great battles.

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Offline Regurge

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Vehicles spawn too close to Airfields
« Reply #6 on: October 10, 2000, 09:29:00 PM »
Karnak, i was'nt talking about driving all the way from an actual vehicle hangar.

Lets say A11 was under attack by vehicles, and the vh was down. A15, A14, V40, and V41 all have vehicle spawn points very close to A11. Unless all those bases are disabled or enemy-controlled, u can spawn a vehicle close to A11 and drive there in less than 5 minutes, just like the attackers.

I havent checked all of them, but it looks like every non-elevated airbase is easily accessible by vehicles from 2 airbases and 2 v-bases.

Offline Rickenbacker

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Vehicles spawn too close to Airfields
« Reply #7 on: October 11, 2000, 08:54:00 AM »
Well, I'd say it's a little too close. I spend a couple of hours defending A18 the other night, and the same two bish kept spawning right next to the field, taking out the VH twice before we could get to them from the air. Still, it _was_ kinda fun, and I got a 10 kill sortie out of it  .

But I think that, for any kind of strat to take place, the NME doesn't need to have teleporters to every airbase within fifty miles.


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Offline Minotaur

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Vehicles spawn too close to Airfields
« Reply #8 on: October 11, 2000, 11:28:00 AM »
I like it close.  From a vehicle perspective it still takes about the same time to drive as it does to fly from one base to another.  So IMO the pacing is fairly consistent.

You will not get players to use vehicles if the drive time gets too long.  It is really kind of boring doing the transit thing.

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Offline RangerBob

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Vehicles spawn too close to Airfields
« Reply #9 on: October 11, 2000, 07:39:00 PM »
Just a thought, but how about making it more like the real thing.

In future versions I would like to see a front line of vehicle fields properly placed to support each other, followed by another less dense line of vehicle fields. Slightly behind those would be the fighter fields, and then we would find the larger bomber fields in the rear. This would create a sort of front line effect.

This type of set up should force one side to have to fight its way through the front line to gain a position to attack airfields  behind the lines with vehicles and troops. Since a vehicle counter attack would be the fastest way to take back a field picked off out of the line, this just might result in more ground air support.

Paratroops could still be used to take fields behind this line if you wanted to avoid a front line assault, but now you would be taking an airfield in the rear surrounded by enemy vehicle bases and airfields.

Each field would be able to defend the other until the line began to crumble.

Sorta like real life.

Just a thought. Any ideas?

Ranger Bob

[This message has been edited by RangerBob (edited 10-11-2000).]

Offline rosco-

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Vehicles spawn too close to Airfields
« Reply #10 on: October 12, 2000, 10:07:00 AM »
 I think its fine the way it is.

I just think some people's gunnery is overmodled...HTC should give a warped or distorted GS to anyone whos gunnery gets too good, Ill be happy to report to hitech who should get one and who shouldnt.
 

 Rangerbob, I like that idea!!



[This message has been edited by rosco- (edited 10-12-2000).]

Offline sourkraut

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Vehicles spawn too close to Airfields
« Reply #11 on: October 12, 2000, 11:13:00 AM »
If you are having a problem with vehicles continually spawning from a V field, why not hit the VH at the V field. It's called counteroffensive and it works.

Sour

Offline Ripsnort

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Vehicles spawn too close to Airfields
« Reply #12 on: October 12, 2000, 11:18:00 AM »
What Sour said, besides when its your airfield it sucks, but when the arena resets, and its your V-base, its great, so, in this virtual world, what comes around goes around, a good parody.(SP?)

I think they need to move the spawn points closer in almost all the V-bases.