Author Topic: Issues around CV's  (Read 912 times)

Offline SPKmes

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Issues around CV's
« on: September 04, 2008, 07:08:27 PM »
When near cv's from just out of ack range to the cv I have strange layering, noises, and mini freezes.This happens in different views and angles of plane but doesn't seem to be specific, as these change per cv. The layering is I think, the smoke, this comes across as white grids triangulated. the more smoke/cloud about the worse it is. The noise is a buzzing and elongating of voice if somebody has just said something. The freeze is a freeze which can be any where from 1-3 seconds. I haven't be told I'm warping during these times. My suspicion is my graphics card NiVida GeForce 6600 (256)...I am considering going back to my Radeon (128) as I had no issues with this and I don't seem to use more than 70 Mb of the card for this game. Any clues on this issue or card, I run hi res textures, and default sounds...have never downloaded a sound pack.

Offline Denholm

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Re: Issues around CV's
« Reply #1 on: September 04, 2008, 07:44:01 PM »
Doesn't hurt to move the cache (\HTC\Aces High II\cache) folder to your desktop (makes AH think it was erased) and then load the game. This should initiate another cache generation which could possibly fix the issue. Remember, let AH do it's thing while the cache is generating. :aok
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Online The Fugitive

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Re: Issues around CV's
« Reply #2 on: September 04, 2008, 08:32:45 PM »
When near cv's from just out of ack range to the cv I have strange layering, noises, and mini freezes.This happens in different views and angles of plane but doesn't seem to be specific, as these change per cv. The layering is I think, the smoke, this comes across as white grids triangulated. the more smoke/cloud about the worse it is. The noise is a buzzing and elongating of voice if somebody has just said something. The freeze is a freeze which can be any where from 1-3 seconds. I haven't be told I'm warping during these times. My suspicion is my graphics card NiVida GeForce 6600 (256)...I am considering going back to my Radeon (128) as I had no issues with this and I don't seem to use more than 70 Mb of the card for this game. Any clues on this issue or card, I run hi res textures, and default sounds...have never downloaded a sound pack.

If your using the info you can bring up in the game for this number, DON'T. Graphic cards don't report the number correctly, so its not a good idea to use it. It does sound like a resource issue, but with out more info, its just a guess. Turning off the hi-rez texture, and try it again. maybe your computer really can't handle it. Run a dxdiag and post the first third here. some one might spot a problem.

Offline Chalenge

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Re: Issues around CV's
« Reply #3 on: September 04, 2008, 10:07:52 PM »
I had the same issue (white grids of smoke and sometimes the paths for ships too) with my last AMD system and Nvidia drivers where an older driver and an update mixed to create this problem. I recommend removing all Nvidia drivers (graphics) cleaning the system of any remnant files and then reinstalling the drivers after a reboot.
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Offline SPKmes

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Re: Issues around CV's
« Reply #4 on: September 04, 2008, 10:18:37 PM »
cool cheers guys here's the dx


Time of this report: 9/5/2008, 15:14:55
       Machine name: --
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
           Language: English (Regional Setting: English)
System Manufacturer: AWARD_
       System Model: AWRDACPI
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
             Memory: 1024MB RAM
          Page File: 412MB used, 1232MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 6600 LE
     Manufacturer: NVIDIA
        Chip type: GeForce 6600 LE
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_00F4&SUBSYS_00000000&REV_A2
   Display Memory: 256.0 MB
     Current Mode: 1024 x 768 (32 bit) (85Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.7519 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/16/2008 14:01:00, 6108928 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/16/2008 14:01:00, 6557408 bytes
Device Identifier: {D7B71E3E-43B4-11CF-EF7E-0B2003C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x00F4
        SubSys ID: 0x00000000
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Realtek AC97 Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1039&DEV_7012&SUBSYS_0C56105B&REV_A0
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ALCXWDM.SYS
         Driver Version: 5.10.0000.5870 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 6/21/2005 02:08:44, 2324480 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 26, 25
 Static/Strm HW 3D Bufs: 26, 25
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------

Online The Fugitive

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Re: Issues around CV's
« Reply #5 on: September 05, 2008, 06:18:00 AM »
with only 1 gig of ram you could have a pretty big bottle neck there. I hope you havn't set the game to preload textures or skins. Also onboard sound could be hitting your CPU pretty hard if there is a lot of action around the CV. I'd drop the textures down to 512 at least, maybe even 256. Its going to be a compromise. How much eye candy can you live without for the smoothest pictures?

Offline Skuzzy

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Re: Issues around CV's
« Reply #6 on: September 05, 2008, 06:28:41 AM »
The 6600LE is avery low end video card.  Your just overloaded its processing power by using the high resolution texture package.  For that card, the "Maximum Texture Size" should be 256.
Roy "Skuzzy" Neese
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Offline SPKmes

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Re: Issues around CV's
« Reply #7 on: September 05, 2008, 03:41:05 PM »
That's what I thought, cheers skuzzy. Back to the radeon it is then

Offline Mad0Max

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Re: Issues around CV's
« Reply #8 on: September 05, 2008, 08:48:16 PM »
The 5XXX and 6XXX series needs to be run with driver version 84.xx or below. Anything above this and major issues arise.

http://www.nvidia.com/object/winxp_2k_84.21.html

I myself have a 6800 agp in one machine and a 5200fx agp in another. Both fail to even work under anything above 84.xx. My 8500gt on the other hand works flawlessly with the latest 175.19

goodluck