Author Topic: N1k Convergence  (Read 1692 times)

Offline Karnak

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Re: N1k Convergence
« Reply #15 on: September 08, 2008, 05:12:35 PM »
the n1K should've never come to AH anyway, what a cheaty airplane it is.
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Offline Noir

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Re: N1k Convergence
« Reply #16 on: September 08, 2008, 05:59:40 PM »
ok thats a bit harsh, but common the plane is a ufo, it can outclimb most planes flying upside down !!
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Offline Anaxogoras

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Re: N1k Convergence
« Reply #17 on: September 08, 2008, 07:29:23 PM »
No different that putting a greasepencil, sharpie, or black spot on your monitor.

The worst that can be said about it, is that your "gaming the game" Taking what the game gives you, and learning to use it to your advantage. And isn't that why we are all here?

Like dropping bombs from 20k and then bailing?
Or stick stirring?
Or immelmaning your B-17 with two drones in tow and they still follow?
 :rolleyes: :rolleyes: :rolleyes:
gavagai
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Offline Karnak

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Re: N1k Convergence
« Reply #18 on: September 08, 2008, 07:39:28 PM »
ok thats a bit harsh, but common the plane is a ufo, it can outclimb most planes flying upside down !!
No it can't.  There are an awful lot of aircraft it can't even out climb when right side up.

This sounds like a laughable rehash of the "The N1K2 gains altitude each loop!  That's impossible, where would it get the energy from!" hysteria of 2003.  The N1K2-J does some things very well and some things quite poorly.  It is an aircraft of extremes really.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Chalenge

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Re: N1k Convergence
« Reply #19 on: September 08, 2008, 11:27:43 PM »
Just like the Spit 16 if you are going fast enough (as I quite often do in the P51) you can out turn one of these N1K things very easily. Usually when a Spit or N1k pilot sees a P51 pulling to their six when they are not able to turn they panic and point straight for the ground.
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Offline Enker

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Re: N1k Convergence
« Reply #20 on: September 09, 2008, 08:27:42 PM »
On the talk about the gunsight, I squished a bug on my screen and use that to aim in a Cobra and a spit. (Yes it is a EW plane, but I dont care! I like the way it flies.)
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Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Furball

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Re: N1k Convergence
« Reply #21 on: September 11, 2008, 11:57:52 AM »
On the talk about the gunsight, I squished a bug on my screen and use that to aim in a Cobra and a spit. (Yes it is a EW plane, but I dont care! I like the way it flies.)

Exploiting bugs is against the rules  :mad:  :D
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Offline Krusty

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Re: N1k Convergence
« Reply #22 on: September 11, 2008, 03:30:58 PM »
I hope said bug was compensated for his services, and given full benefits (burial rights) retroactively?

Offline A8TOOL

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Re: N1k Convergence
« Reply #23 on: September 11, 2008, 04:34:36 PM »
Sounds like a gamey type of cheat to me.

It seems what he's saying is that he uses the mouse to aim his bullets high, low or side to side within the limits of window travel HTC has aloud for head movement.

 In a Ho situation he would not need to go nose on.

He can pull a high G lead and still see his target when most of us are shooting blind under the cowling then push down on the stick and have the piper follow the plane wherever it goes not needing to control the plane as much for the shot.

He moves the mouse to line up his shots and determine lead, not the plane.

Gamey indeed.

Can I get a Booooooo

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Offline Krusty

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Re: N1k Convergence
« Reply #24 on: September 11, 2008, 04:41:40 PM »
huh? You don't seem to understand. The mouse has nothing to do with where the bullets are aimed.

Just gives a reference point where the pilot WANTS to aim them. He still has to point them at the target.

Not saying I think it's a very good idea, but it's not much different from hiking the head position above the reflector and "eyeballing it" in a dogfight, which I did several times in my last spit8 sortie and landed hits (wihtOUT needing to use the mouse as a reference).

Offline Enker

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Re: N1k Convergence
« Reply #25 on: September 11, 2008, 06:05:22 PM »
Exploiting bugs is against the rules  :mad:  :D
FRAK!


Can I get a Booooooo[/B[

No you may not. :rock
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Anaxogoras

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Re: N1k Convergence
« Reply #26 on: September 11, 2008, 10:15:44 PM »
huh? You don't seem to understand. The mouse has nothing to do with where the bullets are aimed.

Just gives a reference point where the pilot WANTS to aim them. He still has to point them at the target.

Not saying I think it's a very good idea, but it's not much different from hiking the head position above the reflector and "eyeballing it" in a dogfight, which I did several times in my last spit8 sortie and landed hits (wihtOUT needing to use the mouse as a reference).

No Krusty, he understood correctly.  Read his post again.
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Offline Krusty

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Re: N1k Convergence
« Reply #27 on: September 12, 2008, 09:17:16 AM »
If he was making a funny, I may have missed it. If that's the case, my bad.

Offline Furball

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Re: N1k Convergence
« Reply #28 on: September 12, 2008, 01:56:47 PM »
You would find that a lot of the guys that have been playing this game a long time would do this and use a mark to aim.  I myself read about it on this bbs and am sharing the knowledge to help someone having difficulty with their gunnery.

If i did HO, i would still need to go nose on - all i am doing is moving the forward view up and moving the mousepointer where the gunsight would be so i can see where i am shooting. 

I consider it no different from moving the rear view so you can see your tail.  Heck, you do that OMG you gamey haxxor!  You can see people sneaking up on your 6!!!!  How unfair that is on people that do not move the view so they can see people sneaking on their 6!!

It is no different to moving the forward view in tanks up so you can see "out of the hatch".

The only thing which could be considered unfair is the mousepointer which i changed while bored one day - but as i have already said, it makes no difference if it was a stock mousepointer, a bug, a pen mark or whatever the hell anyone else would want to use to aim.  I would be happy to change it back as it makes no difference.
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Offline Anaxogoras

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Re: N1k Convergence
« Reply #29 on: September 12, 2008, 02:10:06 PM »
If i did HO, i would still need to go nose on - all i am doing is moving the forward view up and moving the mousepointer where the gunsight would be so i can see where i am shooting. 

No, A8Tool has a point.  N1K's land more lucky HO shots on me than other aircraft for the exact reason that a lot of the good sticks are using the rigged forward view for near-180-degree deflection shots.  Normal HO-avoidance tactics just don't work as well against an aircraft that can see you when all others would be shooting blind over their cowl.   To be specific, these shots are from very close range and on the aft section of my aircraft.  Now, I don't have a problem with someone raising their view over the normal gunsight view, but using the mouse as an aiming point is another matter.  Think about it.  While you could easily put a dot on your computer monitor to have the same effect, the same would not work in a real aircraft.  You could not put a dot on the canopy of an aircraft and, voila, just like that, have a second gunsight.  It might provide you with some frame of reference, but it would be a crude instrument, and would not match the effectiveness of a real gunsight the way the mouse does in AH.

In the meantime, I am learning to avoid N1K HO's differently than others.  It requires a different technique, no doubt, but it ought not to be possible to rig a second gunsight like that.  An easy fix would be for the mouse to vanish after you press "h" or leave it in place for 10 seconds.
gavagai
334th FS


RPS for Aces High!