Author Topic: arena reset and initial map settings -- neutral fields  (Read 262 times)

Offline Exile

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arena reset and initial map settings -- neutral fields
« on: October 30, 2001, 12:33:00 PM »
I was just skimming through the new revised help file and remembered something I really like from AW.

When a map was reset there were some fields that were "neutral" as in they were not yet controlled by any country.

This would be a great idea for AH. Start each country off with say 5-10 fields and all the rest could be neutral. I think this would add a little bit of strategy to the game and make things more interesting to boot.

Any thoughts?

Offline Raubvogel

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arena reset and initial map settings -- neutral fields
« Reply #1 on: October 30, 2001, 02:50:00 PM »
That's a great idea.

Offline pokie

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arena reset and initial map settings -- neutral fields
« Reply #2 on: October 30, 2001, 03:06:00 PM »
Great minds think alike Exile   :D

Been thinking about doing that for a h2h map.

Pokie

Offline BenDover

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arena reset and initial map settings -- neutral fields
« Reply #3 on: October 30, 2001, 03:13:00 PM »
how u going to do that pokie??

Offline SirLoin

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arena reset and initial map settings -- neutral fields
« Reply #4 on: October 30, 2001, 05:31:00 PM »
Sorta like in AW3..sorta like it used to be I mean..
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Offline Kweassa

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arena reset and initial map settings -- neutral fields
« Reply #5 on: November 01, 2001, 12:37:00 AM »
Each country at the start would be given a certain number of equal fields and facilities, and would be provided with early war plane sets. Through out the map, many neutral cities, towns, airfields, and facilities are scattered out. (Maybe these neutral elements can be protected by AI forces)

 When a certain country captures certain amount of airfields and resources, towns and cities(neutral and enemy alike), this country will develop new fighters(ex. System: N1K2-J is now available .. System: Bishops have developed the N1K2-J) and advanced versions of current fighters(ex. Bf-109G2 and Bf109G6 is now available).

 Once advanced aircraft and vehicles are developed, they will be available throughout the whole game, but if a certain country loses many fields, cities and vital facilities, perk points will be introduced according to their current condition.

 If a certain country has plenty cities and resources and facilites.. etc, etc, the perk planes as we know would be provided free or at exceptionaly low price(ex. 15 points for Tempy, 90 points for Me-262.... 5 points for F4U-4, free F4U-1Cs...).

 If a certain country loses a lot of elements with strategical importance, the perk price for advanced aircraft which is currently available would rise(ex. 15 points for Tempy -> 60 points, free F4U-1Cs -> 10 points, free P51-Ds -> 5 points...). Only the first planes available at the beginning of a new game would remain free through out the whole game.

 Destruction of many facilities owned by a certain country would cause production of advanced aircraft to stop for a certain amount of time.

 Destruction, or loss of Depots would make the newly developed advanced fighters unavailable in the supplied bases, besides the increase of rebuild time.  

 ..

 Presto, the RPS debate is solved. Keep up the teamwork, keep your team winning, develop new advanced aircraft and you get your late war planes just like the way you used to fly.. some planes with even lower perk prices than before. If your team is losing, then pay the price for it. Lost a lot of fields and stuff, and can't afford late war planes? Fly early war freebies.

 ...
 
 The only drawback of this strat. is that imbalance of numbers causes big problems. But come to think of it, if a certain country is down to 4~5 facilities and airfields, they'll probably be reset within hours, or days anyway.

 ...
 
 ps) Fantasizing new strats is always fun    :)

 

[ 11-01-2001: Message edited by: Kweassa ]

[ 11-01-2001: Message edited by: Kweassa ]

Offline Reschke

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arena reset and initial map settings -- neutral fields
« Reply #6 on: November 01, 2001, 08:54:00 AM »
Not a bad idea there Kweassa. I like the way that was presented also. Did you think on that idea for a while or at least expanded on some previous thought?

Just curious because I have not seen that one pop up in here yet.
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Offline popeye

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arena reset and initial map settings -- neutral fields
« Reply #7 on: November 01, 2001, 11:39:00 AM »
nevermind.

[ 11-01-2001: Message edited by: popeye ]
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Offline pokie

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arena reset and initial map settings -- neutral fields
« Reply #8 on: November 01, 2001, 04:54:00 PM »
Quote
Originally posted by BenDover:
how u going to do that pokie??

Well I all ready had done it in a map that I called Battle1.
 http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=55&t=000260

Terrain Map http://www.accesswave.ca/~tscott/AH-stuff/AH-Terrains/Pokie-Terrains/Battle1.ZIP

In that terrain the war was between the Rooks and Knights and I had an area that was controlled by the Bishops but they were not invoded in the war.  

If you flew into their country area (Called this area the NO FLY ZONE!) the ground guns would shoot at you but you could get ground vehicles and ships to pass through their country unharm.

One of the thing was the terrain was to big for h2h but I was still learning and trying to get input for players.

Now with the way the field settings are set up, you can have several fields place for a country that have no planes, vehicles etc, but allow the other countries to have them.

Once you capture them your can use them.

Pokie

[ 11-01-2001: Message edited by: pokie ]

Offline Blue Mako

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arena reset and initial map settings -- neutral fields
« Reply #9 on: November 01, 2001, 05:46:00 PM »
Quote
Originally posted by Kweassa:
Presto, the RPS debate is solved. Keep up the teamwork, keep your team winning, develop new advanced aircraft and you get your late war planes just like the way you used to fly.. some planes with even lower perk prices than before. If your team is losing, then pay the price for it. Lost a lot of fields and stuff, and can't afford late war planes? Fly early war freebies.

Problem with this is that as soon as you start ot lose fields there is no way that you will ever get them back.  The team with the most fields will have the uber rides and the underdogs will only have 202's to fight them with.  Not a good idea IMO.

How about setting it up the other way around?  As you capture more fields, make the uber aircraft less available.  That way the underdog can afford more uber rides to try to get bases back and the guys with more bases have the early war planes to try to capture with.

Offline popeye

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arena reset and initial map settings -- neutral fields
« Reply #10 on: November 02, 2001, 08:39:00 AM »
"How about setting it up the other way around? As you capture more fields, make the uber aircraft less available."

Just limit the uber rides to rear fields.  For an RPS, make the newest rides available only at rear fields.  A country down to its last couple of fields would be defending with uber rides, while the attackers would be limited to earlier planes.
KONG

Where is Major Kong?!?