Author Topic: Vbase hanger choice  (Read 634 times)

Offline hyster

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Re: Vbase hanger choice
« Reply #15 on: September 06, 2008, 04:19:26 AM »
another option to this is that say germans tanks up from hanger 1, russian tanks up from hanger 2 and the other tanks up from hanger 3.

Offline SD67

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Re: Vbase hanger choice
« Reply #16 on: September 06, 2008, 06:04:13 AM »
I camp and have been camped. The simple solution for a camper is the T34. It can traverse and get a shot away just as you appear on the campers' F.E. Unless they are in a Tiger they don't stand a chance.
I wouldn't mind the random spawn either. Then one can camp from a distance and still be pretty sure of nailing them before they start up anyway. :aok
I don't like the idea of taking the back door away. When enemy is on the field I sometimes reverse out of the VH and surprise them while they are waiting for me to drive out forwards.
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Offline stroker71

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Re: Vbase hanger choice
« Reply #17 on: September 06, 2008, 11:12:10 AM »
Yea, all the perk farmers who like to sneak into a VH wont like this one. I think it's a great idea. Chances are, the only really good people who would really like this would be Rondar/Dr7. They get where they are w/o Camping (for the most part ;)   )

LOL I have killed Rondar camping a hanger.  All those "uber gvers" die just like the rest of them. 

But I like this idea and think it would a nice addition to the game.
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Offline Denholm

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Re: Vbase hanger choice
« Reply #18 on: September 06, 2008, 11:34:25 AM »
I'll be the first to say, if I can get there, I'll camp it!  At the same time, I've been plenty victim as well and think it's a good idea.  But how does it get implemented?  (Image removed from quote.)    We'd need to re-org the spawns to have 3 that are "H"

That would be the biggest problem and main reason it isnt going to happen right?
At the time being, your assumption is correct. As a terrain maker I know first-hand that only one spawn point can be the Hangar (H) spawn which is the precise spawn point. All other spawn points are random spawns within a certain radius of the actual spawn point location.

That is why I said earlier. The easy fix comes from the map makers (if allowed to do so by Skuzzy). We can place a random spawn on every Vehicle Base allowing people another choice when it comes to spawning at the base.
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