Author Topic: Interesting strategy ideas  (Read 336 times)

Offline Yossarian

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Interesting strategy ideas
« on: September 05, 2008, 03:47:53 PM »
From a post by RipChord929: http://bbs.hitechcreations.com/smf/index.php/topic,245443.msg3002461.html#msg3002461

Quote
Yeah, I have issues with the GV's too...
But if the game was Aircraft only, like games in the past...
I would have just gotten bored and left, just like the past...
I don't think that I'm alone in that viewpoint...

Right now, I really think the game could use new evolutions..
Tactical problems to be solved, new objectives to fight over...

For example, one of the big maps has a channel of water between
the land masses, OK!!!! But GV's can just spawn across it... OoooWeee Big fun huh???
How about bringing the Land masses closer, about 3k across, and putting a viaduct type
bridge across it, with a Vbase at each end???  Have Bridge supps for M3, so you can
repair it after it gets bombed, etc, etc.... So you would have to suppress the opposition
on the opposite shore, and force the crossing.... Or you go NOWHERE!!!

Or, an Island in the channel (no bases), w 2 bridges, one on each side.... Tank Island?Huh??
Game opens w tanks rushing over their bridge, to sieze control of the island, and force the enemy
to fight at a disadvantage, on HIS bridge....

Also BailyBridge supps, so you can build your own, 1 supp= 1 pont and span...

Bridge and river crossings against an angry shore, are one of the most difficult opps in war...
And would give a REASON, for a real knuckledraggin fistfight....

That aircover would be needed desperately, goes without sayin!!!!


This is what I mean by a new "evolution".....

Maybe this should be in the wishlist... But I was already typing here, SO, here it is....

I mean really, all the possible opps in the game, are in the can....
Everybody knows them, can run them in their sleep... Probably do too, lol!!!

RC
« Last Edit: September 05, 2008, 03:54:07 PM by Yossarian »
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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Offline glock89

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Fear and death in the wings, in thrall of those fallen from grace
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Offline titanic3

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Re: Interesting strategy ideas
« Reply #2 on: September 06, 2008, 10:02:00 PM »
H2H maps please.. there was one with the "Tank Island" map. The bridge was indestructable with 2 airfields one both side, along with 2 GV bases. There was a ring of cruisers that surrounded the islands that would shoot at any plane that would try to cross it. I forgot who created that map, but I loved every single part of. There were tank ditches, barricades, and tons of gun batteries.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline NEARY

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Re: Interesting strategy ideas
« Reply #3 on: September 06, 2008, 10:16:31 PM »
i didn't read any of that so i have no idea what you are talkin about :rolleyes:
The 18th FG Killer Chihuahuas.since tour 97.        CO: KCTHUNDR(me)
 ( NEARY tours 96- 107) 2nd in command: Penguin. www.freewebs.com/18thfg   in game i.d.: KCTHUNDR

OBey Teh ChIHuaHUa!!! BWAHAHAHAHA!!!11!!!1

Offline NEARY

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Re: Interesting strategy ideas
« Reply #4 on: September 06, 2008, 10:18:14 PM »
now i read it, bridges would be nice
The 18th FG Killer Chihuahuas.since tour 97.        CO: KCTHUNDR(me)
 ( NEARY tours 96- 107) 2nd in command: Penguin. www.freewebs.com/18thfg   in game i.d.: KCTHUNDR

OBey Teh ChIHuaHUa!!! BWAHAHAHAHA!!!11!!!1