Author Topic: What is the deal with the Buff guns?  (Read 161 times)

Offline Sky Viper

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What is the deal with the Buff guns?
« on: November 04, 2001, 11:13:00 AM »
Lanc guns are nearly useless for me, but as always, when I attack a Lanc, the kill me almost instantly.

I have asked hundreds of times why my bullets would be so much less effective, but all anyone offer is some smart bellybutton "You have to hit them," or "It's a conspiracy" comment.

Would packet loss cause this problem?

Now that the gunnery mod has changed, the .50s in the B17 seem VERY VERY lethal by comparison.  Even the P51s and F4's don't have the .50 cal power that the B17 has.  Why?

Viper

Offline Urchin

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What is the deal with the Buff guns?
« Reply #1 on: November 04, 2001, 11:35:00 AM »
I've always suspected that buff guns had more power than the equivalent guns mounted on fighters (the M3 also seems to be "up-gunned).  I've been told time and time again that the guns on buffs are identical to the guns on fighters.  Well, with one rather obvious exception that they have about 50% more range.  I don't know if they have 50% more 'energy' or hitting power to go with the range or not, but I suspect that if they do that would be the reason that the .50 calibers on buffs hit harder than the equivalent guns on fighters.

Buffs are really not all that hard to kill, actually.  So long as you realize that if they can hit you, they will kill you with their machineguns long before you kill them with your cannon (or machineguns if you swing that way).  I did a brief 'study' with a B17 and a 190a8.  It took an average of 22 rounds for the B17 to kill the 190a8 at 500 yards.  That figure is probably accurate for the Lancaster, B26 and M3 as well.  So if you want to kill buffs the trick is to not let them hit you 22 times. Of course, it is better not to get hit at all, but if he only hits you 5 times you should be OK.  

Generally, frontal attacks work the best, because most of the people that fly buffs aren't real good shots.  Just don't directly head-on the buff, come from maybe 1 o'clock or 11 o'clock high or low, give the guy a moving target.

High altitude geekdancing buffs are a real pain to kill, I wouldn't even recommend climbing up after them.  Just let them drop their bombs, and know that whatever they just wasted an hour getting 35 thousand feet to bomb is going to be back up in less than 10 minutes.

Offline Sky Viper

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What is the deal with the Buff guns?
« Reply #2 on: November 04, 2001, 04:33:00 PM »
Quote
Originally posted by Urchin:
It took an average of 22 rounds for the B17 to kill the 190a8 at 500 yards.

Come to my house.
It takes less than 5 rounds of .303, and 1 hit from a .50 to kill me.
If I'm on the Buff guns, it takes me more than 300 .303s to kill ANYTHING, and 10-20 .50 cals.  The ballance is staggering!

Viper

Offline Drano

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What is the deal with the Buff guns?
« Reply #3 on: November 05, 2001, 11:27:00 AM »
Quote
Originally posted by Urchin:
[QB
<snip>A lot of stuff I agree with.


Generally, frontal attacks work the best, because most of the people that fly buffs aren't real good shots.  Just don't directly head-on the buff, come from maybe 1 o'clock or 11 o'clock high or low, give the guy a moving target.


After getting my head handed to me repeatedly by the "lazer" turrets I've adopted this attack every time I can get it with buffs. If I don't have proper position I won't attempt a pass. Patience is key.

 I'll start from the front, slightly above,  quite a bit to the side and maybe 4K out. I always pass IB the buff from  either his 10-11 or 1-2 o'clock. I start to pull lead at around 1k out firing in close and trying my damndest (as we Damned do) to pass across his 3-9 line, aiming for the cockpit area and denying him a shot from the tail--where most of them will sit waiting for you to pass there. After the pass I roll out a shallow dive below his nose and turn ]out in front of him to set up the next pass if necessary. Flying a 109 w/o gondolas it usually is for me.

Passing like this makes it very difficult for the buff gunner to follow you. You're changing both height and bearing simultaneously and that's gonna be a tough shot. The time he's using to switch gun stations is too much and by the time he's started to track and fire I'm gone out of range--usually. I've found I'm able to get in and kill B-17's with this method.

Still it irritates me no end when I do get popped on egress at like 1200 yds or so. That can't be right! <g>

Getting the timing for this pass takes some practice. If you mess it up and pass behind him you're almost always gonna catch a lot of lead.


High altitude geekdancing buffs are a real pain to kill, I wouldn't even recommend climbing up after them.  Just let them drop their bombs, and know that whatever they just wasted an hour getting 35 thousand feet to bomb is going to be back up in less than 10 minutes.

Dig it!

              Drano  

<likes the challenge of the AH buffs>

[ 11-05-2001: Message edited by: Drano ]
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Drano

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What is the deal with the Buff guns?
« Reply #4 on: November 05, 2001, 11:30:00 AM »
Apolgies for messing up the above quote on this post. Will edit when I get time--gotta run--past lunchtime!

         Drano

There we go. It was just a case of the UBB's!  :D

           Drano

[ 11-05-2001: Message edited by: Drano ]
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group