Author Topic: Bomber boots  (Read 1293 times)

Offline Traveler

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Re: Bomber boots
« Reply #15 on: October 21, 2008, 12:10:52 AM »
I think he ment to use the term "Bot" not boot and I think the author equates the term Bot with drone.  I’d like to see the drones removed , and the bomber gun positions  manned by as many people as you can get in  a crew.  AW had this and it was great. Any position not covered by a live gunner was covered by AI.  You could get two or three B17’s each with every gun position manned.  It was pretty awesome.   
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Offline Saxman

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Re: Bomber boots
« Reply #16 on: October 21, 2008, 01:40:24 AM »
I'd hate to see that with our radar-guided AI gunners.

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Offline Odisseo

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Re: Bomber boots
« Reply #17 on: October 21, 2008, 04:57:19 AM »
Until HTC starts inventing a strategic target besides HQ, drones are overkill.

Currently, a buff formation is much too big for their routine target; airfields.


Drones still not overkill since, even if for simple targets like an airfield/port/Vbase there's no balance from bombers and fighters. For every bomber pilot in the LW MA you may have 50/60 fighters pilot. The bomber status change only for short time (when a CV get spotted or when a mission roll).

The main idea of this thread is:

- let someone choose what he want to do with his bomber perk
- increase the bomber strikes effectiveness
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Offline Odisseo

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Re: Bomber boots
« Reply #18 on: October 21, 2008, 05:08:48 AM »
I think he ment to use the term "Bot" not boot and I think the author equates the term Bot with drone.  I’d like to see the drones removed , and the bomber gun positions  manned by as many people as you can get in  a crew.  AW had this and it was great. Any position not covered by a live gunner was covered by AI.  You could get two or three B17’s each with every gun position manned.  It was pretty awesome.   

Indeed great and would be fun, but:

1: you will never full your bomber, it's already hard find one gunner available.
2: AI as you called it is nothing else than a probability calculation. As for the Ack now, what you see it's not what happend really, it's only a "firework" to let you understand you are in ack fire range. The ping you get have nothing to do with your position related to the tracers. It's only a equation calculation with, your speed, distance, airplane dimension ect.. AI, in WB was called "otto" is imho the worse solution.
3: for those who like to fly bomber they would be penalized depending on who's online...will you really get 12 ppl to join one single bomber? ofcourse,never, youll be lucky if you get 2.
4: In AH, compared to the IRL WWII we are all aces, we have unlimited lifes and we are well trained on how down a bomber. One single NIKI can shot down 3 B17 without problems when in IRL it was impossible. CHeck the LuftWaffe GunCam, several videos show how a 110 (with BK 47mm cannon) hit a B17 (and liberator) with 6/7 hit + decades of 30mm and the bomber still flying. (I can rememebr the picture of a B17 wich landed succeffully after a 88mm hit, half fuselage was missing..).

in synthesis: why someone should fly a bomber when he would have to find 12 gunners (impossible..and what about a bomber strike with 10 bombers...120 gunners?), he has to fly his bomber VS the possible 95% fighters of the other side. He has to fight fighters who dont care to get shotdown (since it's a game).


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Offline Denholm

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Re: Bomber boots
« Reply #19 on: October 21, 2008, 09:05:41 AM »
1st: let the bomber pilot (if flying a fomation) choose the distance from his bomber and the 2 boot till a maximum of 4-500 yards and the minimum as it is now by default. ".distance xxx"...

Sure!

Number two is still a bit too controversial for me to pitch in. I do agree that bomber perks do need to be spent somehow, whether it's by formations or being able to transfer them to a different perk category.
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Offline Furball

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Re: Bomber boots
« Reply #20 on: October 21, 2008, 12:18:46 PM »
In that case i would check 2 points: in IRL fighter pilots didn't had our aiming training and they wasn't flying comfortably seated at home drinking a cola... :)
Second, bombers strikes had hundred of bombers flying in formation.

And i would reply with: -

1/ Neither did real gunners
2/ Opposed by many more fighters


And add: -

Not all gunners would be firing at the same target.

Not all gunners would see the target.

Not all gunners would change the direction of fire instantly to match with one person.

Gunners were more vulnerable to enemy fire than in AH, IMO.

Gunners would not spray at a target over 1,000 yards away, as they probably had hours longer over enemy territory and had to conserve ammo.

Gunners would be afraid of shooting down friendly bombers in formation so their field of fire would be limited.

In some cases gunners had to manually swing freezing metal and bring it to bear on an enemy.  They were often freezing cold, and frostbite was common.

Bombers were not rock steady weapons platforms that we have in AH.

Gunners are not effected by evasive maneuvers in AH.

I suspect that dispersion on guns in AH is off, but of course, that is just my suspicion.

Bombers never ran at full power in formation as we have in AH.  The current bombers probably travel at nearly 100 mph faster than in real life.  This limits the attack opportunities of fighters trying to intercept them.
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Offline Saxman

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Re: Bomber boots
« Reply #21 on: October 21, 2008, 12:29:22 PM »
That's why the drone leash needs to be shortened and a speed limit put on them.
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Offline A.F. Crash, Fire, Rescue

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Re: Bomber boots
« Reply #22 on: October 22, 2008, 03:18:42 PM »
Until HTC starts inventing a strategic target besides HQ, drones are overkill.

Currently, a buff formation is much too big for their routine target; airfields.

HTC already has other strategic targets besides the HQ. They're called factories and cities. Many people in the game don't realize that the factories and cities in the game play an integral part of the game. Take out a city and the towns at airfields take longer to respawn and the same goes for the factories and what that factory produces such as AA guns or Radar.
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Offline vonKrimm

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Re: Bomber boots
« Reply #23 on: October 23, 2008, 01:57:18 AM »
The only bomber change I want to see is Ju-87 formations :devil


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Offline BaldEagl

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Re: Bomber boots
« Reply #24 on: October 23, 2008, 08:50:41 AM »
Here's an alternate idea.  For an exhorbitant perk price you get a second flight of 3 bombers that fly ~2000 yards below and behind the primary set and slightly off-set to one side.  Just close enough that one set or the other can reach a fighter between them but not so close as to train all guns from all buffs at once.

This allows the fighter a chance to take down one, two or three of the buffs but still gives the buff driver a reasonable chance of getting some through.
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Offline chewie86

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Re: Bomber boots
« Reply #25 on: October 23, 2008, 12:26:30 PM »
Here's an alternate idea.  For an exhorbitant perk price you get a second flight of 3 bombers that fly ~2000 yards below and behind the primary set and slightly off-set to one side.  Just close enough that one set or the other can reach a fighter between them but not so close as to train all guns from all buffs at once.

This allows the fighter a chance to take down one, two or three of the buffs but still gives the buff driver a reasonable chance of getting some through.
I dont like it
-1
Having a 2nd formation so far away is problematic when u have to turn...

I would spend my bomber perks to have a Formation of 3 bombers ( like now is for free ) at a low price a middle way between the sherman and the T34/85.  I would spend a higher price to have the 4th and then the 5th bomber,   the fourth could a cost 40 the fifth could be at 100 ... just a suggestion.
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