Good points Glacey.
Some people like the running around in tower and to the hanger, some don't. Just about the only advantage that I can think of is it takes a moment to get back on the runway after one has been killed. That might stop someone from respawning every second to about every three seconds.

Since the final release will be flat rate it doesn't cost anything but a few moments of time.
I agree with you that the map can be hard to read. I do like the clipboard feature, though. Development is planned whereby a group leader can create a mission plan in the map room and then everyone in the group can have it input onto their clipboard for the flight. Personally I am less fond of the actual map table in the map room.
You should have two compasses... one that floats and one that is gyroscopic. Which one is not clear? Personally I like to do a close up instrument sweep once in a while. Try it: press F8 to get pan; press Z to get zoom, and then do an dash scan. Press F1 to go back to normal view when done. It is very immersive for me. You can also map a key to be a closer view of the panel by saving head positions.
55 FPS!

Whatchya complain' about?!? Remember this is a 3d cockpit, not a 2d overlay. They way I see it, the human eye sees anything over 28FPS as smoothness: as long as one doesn't fall below that when the CPU is at its most taxed then anything above that is moot.
Keep up the comments!
Cheers,
phaetn
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phaetnAT
Aces High Alpha Tester
(please feel free to ask
questions and I will respond
as best I can).