Author Topic: Flight Model Criticism  (Read 204 times)

funked

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Flight Model Criticism
« on: September 30, 1999, 10:50:00 AM »
Very good job HTC!

Negative Stuff
(I don't know if AH is "wrong" on these items but can you double check them?)

- Pitch trim authority seems too low.  Hard to trim some planes for best climb speed.  Talking manual trim here, not auto-trim.

- Shouldn't there be a tad more roll inertia?  I'm comparing to brand W here, not real life, so I'm probably wrong.  

- Flap drag doesn't seem right.  Also have you checked the resultant trim changes vs. pilot accounts?

- Engine modeling not finished?  Fuel consumption and engine parameters don't seem to change properly with respect to MAP, RPM, WEP settings.

Positive Stuff
(Blatant butt-kissing)

- I really like the induced drag and g-loc which limits arcade flying.  Also there seem to be greater penalties for stalling than in brand W.

- Yaw oscillations feel like the real thing.

- I'm noticing P-factor and/or gyro effects of drivetrain angular momentum.  Schwing!

- CG and weight effects of internal/external stores and ordnance.

Offline Windle

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Flight Model Criticism
« Reply #1 on: September 30, 1999, 12:34:00 PM »
<punt>

funked

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Flight Model Criticism
« Reply #2 on: October 01, 1999, 05:02:00 AM »
Blatant Self-Punt

Offline Downtown

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Flight Model Criticism
« Reply #3 on: October 01, 1999, 06:26:00 AM »
I would think full flaps would cause a considerable amount of drag.  I have flown mostly the Spit and Mustang, and haven't noticed the flaps affecting glide speed at all.  I am having a hard time not landing fast, even with full flaps.  THis isn't too bad since the brakes grab like rubber tennis shoes on hot tar.

Also, Pyro/HT if you read this, I was playing around trying to keep the yaw effects down during take off with the brakes.  In the future add Brake Burn out, if I have full throttle and the plane is rolling and I hold/Ride the brakes, make me burn out.

Also will hydraulic failure affect the brakes and flap deployment?

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"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG

Offline Kats

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Flight Model Criticism
« Reply #4 on: October 01, 1999, 09:45:00 AM »
FYI, dropping flaps on a real P51D is like slamming on the brakes. When you do it, your thankfull you have your harness on.

Offline Downtown

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Flight Model Criticism
« Reply #5 on: October 01, 1999, 11:57:00 AM »
Thats my point Kats, my decrease in glide speed did not appear to increas with the deployment of more flap.

As a matter of fact I noticed no difference after the initial 10%.

Dropping the Gear didn't seem to have much affect either.

Take a 51 or Spit up, get to level flight, and kill the engine, watch how long they glide, stay level, Maintain Speed.

Repeat and just throttle back.

Almost no difference.

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"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG

Offline Bohica

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Flight Model Criticism
« Reply #6 on: October 02, 1999, 07:33:00 AM »
>>>Take a 51 or Spit up, get to level flight, and kill the engine, watch how long they glide, stay level, Maintain Speed.

Repeat and just throttle back.

Almost no difference.<<<

Actually Downtown, that may be correct, believe it or not a prop turning at idle can have more drag than a stopped engine.

When a prop is being driven by the slipstream, it has a drag equal almost to a plate the size of the diameter driving through the air the hard way.

when the prop is stopped the drag is just the blades of the prop.   That is why props are feathered (it even further reduces the drag, but the main thing is to stop the rotation of the engine).  It is better to sieze an engine than have a windmilling prop from a drag point of view.

If you had to ditch your cessna for example, if you were high, it is better to pull your nose up and get WELL below best glide speed, till the prop stops, then dive, recover the speed, and resume best glide speed.  Must longer glide is achieved that way, if you have enough time to make up for the prop stop maneuver.

In the DC-3 (I flew those for several years, same as the C-47) pulling an engine back to idle created FAR more drag then a feathered prop, to simulate a feathered (stopped) prop with a running engine required a suprising amount of manifold pressure (about 20 inches over 2000 rpm....)

I have issues with other area's of the sim but that one issue aint it...

Bohica



[This message has been edited by Bohica (edited 10-02-1999).]

Offline Downtown

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Flight Model Criticism
« Reply #7 on: October 02, 1999, 10:25:00 AM »
Playing with flaps recently (at least with the spit) I did noticed increased drag when the flaps are deployed.

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"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG