HTC;
Currently, players can play for any team they like, and they can change teams at any time.
I was hoping that you might consider the idea of restricting players from changing teams in some fashion. I am not suggesting an overly restrictive method, just one that deters potential espianage.
Scenerio: Team A member switches to Team B for awhile. Obtains the general Team B strategy at the moment. The Team A member then returns to Team A, and plans an attack or a defense, with the other Team A members.
EX: While playing to tonight my HQ was knocked out two times. To prevent this from happening again, I "CAPPED" the likely bases from which further attacks would be launched. No sooner had my team's DAR come up, did two bombers simulataneously appear at that the very base I was capping.
I realize that the HQ time down is a timed event, and that the players most likely timed it. They knew the time when it would come back up.
Simply due to the coincidence. I realized that espianage, by quickly changing teams, could be done quite easily. I wanted you folks at HTC to realize this also, if you have not already.
To be very clear, I am
not accusing any player(s) of shady intelligence gathering methods. I am just discussing the ease and possibility of which it can be done.
If this does not fit into your plan for your Beta test period, I can completely understand. Players really have very little rights until they "Fork Over Their Dough" and I certainly have not "Forked" over any of mine. But, I believe that some restriction for changing teams may thwart some possible hostilities, game wise, in the future.
BTW The Landscape is totally awesome and I love the B-26. Pat yourselves on the back for me!

Mino