Your view setups also appear to be saved for each plane (a nice touch).
I'm having a little trouble understanding the whole rationale for the fuel settings and multipliers. Maybe one of the HTC guys can tell us what they're trying to achieve there?
Are we wanting guys to be entering combat with "realistic" fuel loads rather than some sort of "min dogfight load" or are we trying to get guys to load the amount of fuel necessary to fly to and from their target, or what? Loading 25%, for example, seems to be enough to fly from one front-line field to the enemy's field, fight for 10 minutes, and then run outta gas

Which is fine of course. Just wondering what the philosophy behind the fuel multiplier and the distance between fields is.
Also, I wonder how many guys have figured out that on some planes, you need to switch between fuel tanks, or you'll run out. I crashed a couple times before I figgered out that there was still fuel on board, just not in the tank I was usin

--jedi